Fix RCS1061

This commit is contained in:
RoosterDragon
2023-03-18 12:16:52 +00:00
committed by Gustas
parent 5d91b678bb
commit 4dd787be13
32 changed files with 167 additions and 210 deletions

View File

@@ -94,9 +94,10 @@ namespace OpenRA.Mods.Common.Traits
var pos = self.CenterPosition;
var armaments = ChooseArmamentsForTarget(target, forceAttack);
foreach (var a in armaments)
if (target.IsInRange(pos, a.MaxRange()) && (a.Weapon.MinRange == WDist.Zero || !target.IsInRange(pos, a.Weapon.MinRange)))
if (TargetInFiringArc(self, target, Info.FacingTolerance))
return true;
if (target.IsInRange(pos, a.MaxRange()) &&
(a.Weapon.MinRange == WDist.Zero || !target.IsInRange(pos, a.Weapon.MinRange)) &&
TargetInFiringArc(self, target, Info.FacingTolerance))
return true;
return false;
}

View File

@@ -247,13 +247,11 @@ namespace OpenRA.Mods.Common.Traits
a => a.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(p => p.Amount));
// First priority is to get out of a low power situation
if (playerPower != null && playerPower.ExcessPower < minimumExcessPower)
if (playerPower != null && playerPower.ExcessPower < minimumExcessPower &&
power != null && power.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(p => p.Amount) > 0)
{
if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(p => p.Amount) > 0)
{
AIUtils.BotDebug("{0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
return power;
}
AIUtils.BotDebug("{0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
return power;
}
// Next is to build up a strong economy

View File

@@ -34,14 +34,11 @@ namespace OpenRA.Mods.Common.Traits
return;
var rb = self.TraitOrDefault<RepairableBuilding>();
if (rb != null)
if (rb != null && e.DamageState > DamageState.Light && e.PreviousDamageState <= DamageState.Light && !rb.RepairActive)
{
if (e.DamageState > DamageState.Light && e.PreviousDamageState <= DamageState.Light && !rb.RepairActive)
{
AIUtils.BotDebug("{0} noticed damage {1} {2}->{3}, repairing.",
self.Owner, self, e.PreviousDamageState, e.DamageState);
bot.QueueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, Target.FromActor(self), false));
}
AIUtils.BotDebug("{0} noticed damage {1} {2}->{3}, repairing.",
self.Owner, self, e.PreviousDamageState, e.DamageState);
bot.QueueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, Target.FromActor(self), false));
}
}
}

View File

@@ -75,11 +75,13 @@ namespace OpenRA.Mods.Common.Traits
// Timed tokens do not count towards the source cap: the condition with the shortest
// remaining duration can always be revoked to make room.
if (Info.SourceCap > 0)
if (permanentTokens.TryGetValue(source, out var permanentTokensForSource) && permanentTokensForSource.Count >= Info.SourceCap)
return false;
if (Info.SourceCap > 0 &&
permanentTokens.TryGetValue(source, out var permanentTokensForSource) &&
permanentTokensForSource.Count >= Info.SourceCap)
return false;
if (Info.TotalCap > 0 && permanentTokens.Values.Sum(t => t.Count) >= Info.TotalCap)
if (Info.TotalCap > 0 &&
permanentTokens.Values.Sum(t => t.Count) >= Info.TotalCap)
return false;
return true;

View File

@@ -93,29 +93,34 @@ namespace OpenRA.Mods.Common.Traits
static bool TargetChanged(in Target lastTarget, in Target target)
{
// Invalidate reveal changing the target.
if (lastTarget.Type == TargetType.FrozenActor && target.Type == TargetType.Actor)
if (lastTarget.FrozenActor.Actor == target.Actor)
return false;
if (lastTarget.Type == TargetType.FrozenActor &&
target.Type == TargetType.Actor &&
lastTarget.FrozenActor.Actor == target.Actor)
return false;
if (lastTarget.Type == TargetType.Actor && target.Type == TargetType.FrozenActor)
if (target.FrozenActor.Actor == lastTarget.Actor)
return false;
if (lastTarget.Type == TargetType.Actor &&
target.Type == TargetType.FrozenActor &&
target.FrozenActor.Actor == lastTarget.Actor)
return false;
if (lastTarget.Type != target.Type)
return true;
// Invalidate attacking different targets with shared target types.
if (lastTarget.Type == TargetType.Actor && target.Type == TargetType.Actor)
if (lastTarget.Actor != target.Actor)
return true;
if (lastTarget.Type == TargetType.Actor &&
target.Type == TargetType.Actor &&
lastTarget.Actor != target.Actor)
return true;
if (lastTarget.Type == TargetType.FrozenActor && target.Type == TargetType.FrozenActor)
if (lastTarget.FrozenActor != target.FrozenActor)
return true;
if (lastTarget.Type == TargetType.FrozenActor &&
target.Type == TargetType.FrozenActor &&
lastTarget.FrozenActor != target.FrozenActor)
return true;
if (lastTarget.Type == TargetType.Terrain && target.Type == TargetType.Terrain)
if (lastTarget.CenterPosition != target.CenterPosition)
return true;
if (lastTarget.Type == TargetType.Terrain &&
target.Type == TargetType.Terrain &&
lastTarget.CenterPosition != target.CenterPosition)
return true;
return false;
}

View File

@@ -48,17 +48,16 @@ namespace OpenRA.Mods.Common.Traits
void INotifyDockClient.Docked(Actor self, Actor host)
{
if (info.Condition != null && (info.DockHostNames == null || info.DockHostNames.Contains(host.Info.Name)))
if (info.Condition != null &&
(info.DockHostNames == null || info.DockHostNames.Contains(host.Info.Name)) &&
token == Actor.InvalidConditionToken)
{
if (token == Actor.InvalidConditionToken)
if (delayedtoken == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
else
{
if (delayedtoken == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
else
{
token = delayedtoken;
delayedtoken = Actor.InvalidConditionToken;
}
token = delayedtoken;
delayedtoken = Actor.InvalidConditionToken;
}
}
}

View File

@@ -48,17 +48,16 @@ namespace OpenRA.Mods.Common.Traits
void INotifyDockHost.Docked(Actor self, Actor client)
{
if (info.Condition != null && (info.DockClientNames == null || info.DockClientNames.Contains(client.Info.Name)))
if (info.Condition != null &&
(info.DockClientNames == null || info.DockClientNames.Contains(client.Info.Name)) &&
token == Actor.InvalidConditionToken)
{
if (token == Actor.InvalidConditionToken)
if (delayedtoken == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
else
{
if (delayedtoken == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
else
{
token = delayedtoken;
delayedtoken = Actor.InvalidConditionToken;
}
token = delayedtoken;
delayedtoken = Actor.InvalidConditionToken;
}
}
}