Expose vertex components.

This commit is contained in:
Paul Chote
2015-05-23 09:17:25 +01:00
parent 4c72b0066c
commit 4df64eb18f

View File

@@ -15,24 +15,19 @@ namespace OpenRA.Graphics
[StructLayout(LayoutKind.Sequential)]
public struct Vertex
{
// TODO Workaround for unused field warnings in mono 2.10
#pragma warning disable 414
float x, y, z, u, v;
float p, c;
#pragma warning restore
public readonly float X, Y, Z, U, V, P, C;
public Vertex(float2 xy, float u, float v, float p, float c)
{
this.x = xy.X; this.y = xy.Y; this.z = 0;
this.u = u; this.v = v;
this.p = p; this.c = c;
}
: this(xy.X, xy.Y, 0, u, v, p, c) { }
public Vertex(float[] xyz, float u, float v, float p, float c)
: this(xyz[0], xyz[1], xyz[2], u, v, p, c) { }
public Vertex(float x, float y, float z, float u, float v, float p, float c)
{
this.x = xyz[0]; this.y = xyz[1]; this.z = xyz[2];
this.u = u; this.v = v;
this.p = p; this.c = c;
X = x; Y = y; Z = z;
U = u; V = v;
P = p; C = c;
}
}
}