Fix broken orders when actors are selected.
Fixes an oversight in #6949.
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@@ -65,8 +65,7 @@ namespace OpenRA.Widgets
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dragStart = dragEnd = xy;
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// place buildings
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if (!World.Selection.Actors.Any())
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ApplyOrders(World, xy, mi);
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ApplyOrders(World, xy, mi);
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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