Fix broken orders when actors are selected.

Fixes an oversight in #6949.
This commit is contained in:
Oliver Brakmann
2014-11-15 21:00:52 +01:00
parent 2c3b812b26
commit 4e3f565354

View File

@@ -65,8 +65,7 @@ namespace OpenRA.Widgets
dragStart = dragEnd = xy;
// place buildings
if (!World.Selection.Actors.Any())
ApplyOrders(World, xy, mi);
ApplyOrders(World, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)