Fix broken orders when actors are selected.
Fixes an oversight in #6949.
This commit is contained in:
@@ -65,7 +65,6 @@ namespace OpenRA.Widgets
|
|||||||
dragStart = dragEnd = xy;
|
dragStart = dragEnd = xy;
|
||||||
|
|
||||||
// place buildings
|
// place buildings
|
||||||
if (!World.Selection.Actors.Any())
|
|
||||||
ApplyOrders(World, xy, mi);
|
ApplyOrders(World, xy, mi);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user