Expose player names to localization.

This commit is contained in:
Matthias Mailänder
2024-07-30 21:23:13 +02:00
committed by Gustas
parent 9a46f3053a
commit 4e5556dccc
39 changed files with 203 additions and 77 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits.Render
font = Game.Renderer.Fonts[info.Font];
this.info = info;
name = self.Owner.PlayerName;
name = self.Owner.ResolvedPlayerName;
if (name.Length > info.MaxLength)
name = name[..info.MaxLength];
}
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
name = self.Owner.PlayerName;
name = self.Owner.ResolvedPlayerName;
if (name.Length > Info.MaxLength)
name = name[..Info.MaxLength];
}