Expose player names to localization.
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committed by
Gustas
parent
9a46f3053a
commit
4e5556dccc
@@ -8,6 +8,10 @@ options-difficulty =
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.normal = Normal
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.hard = Hard
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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## campaign-maprules.yaml
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actor-moneycrate-name = Money Crate
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@@ -559,3 +559,13 @@ actor-truck =
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Builds fast
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Unarmed
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.name = Supply Truck
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## ai.yaml
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bot-cabal =
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.name = Cabal
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bot-watson =
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.name = Watson
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bot-hal9001 =
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.name = HAL 9001
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@@ -1,12 +1,12 @@
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Player:
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ModularBot@Cabal:
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Name: Cabal
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Name: bot-cabal.name
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Type: cabal
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ModularBot@Watson:
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Name: Watson
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Name: bot-watson.name
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Type: watson
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ModularBot@HAL9001:
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Name: HAL 9001
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Name: bot-hal9001.name
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Type: hal9001
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GrantConditionOnBotOwner@cabal:
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Condition: enable-cabal-ai
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@@ -51,7 +51,7 @@ Player:
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DeveloperMode:
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CheckboxVisible: False
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ModularBot@CampaignAI:
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Name: Campaign Player AI
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Name: bot-campaign-ai.name
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Type: campaign
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airstrike.proxy:
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@@ -860,3 +860,14 @@ notification-desync-compare-logs = Out of sync in frame { $frame }.
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## SupportPowerTimerWidget
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support-power-timer = { $player }'s { $support-power }: { $time }
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## WidgetUtils
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label-win-state-won = Won
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label-win-state-lost = Lost
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## Player
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enumerated-bot-name =
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{ $name } { $number ->
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*[zero] {""}
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[other] { $number }
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}
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@@ -8,6 +8,10 @@ options-difficulty =
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.normal = Normal
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.hard = Hard
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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## campaign-tooltips.yaml
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neutral-prefix = Neutral
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@@ -569,3 +569,13 @@ meta-destroyabletile =
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meta-destroyedtile =
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.generic-name = Passage (repairable)
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.name = Passage (repairable)
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## ai.yaml
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bot-omnius =
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.name = Omnius
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bot-vidius =
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.name = Vidious
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bot-gladius =
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.name = Gladius
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@@ -1,12 +1,12 @@
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Player:
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ModularBot@Omnius:
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Name: Omnius
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Name: bot-omnius.name
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Type: omnius
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ModularBot@Vidius:
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Name: Vidious
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Name: bot-vidius.name
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Type: vidious
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ModularBot@Gladius:
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Name: Gladius
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Name: bot-gladius.name
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Type: gladius
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GrantConditionOnBotOwner@omnius:
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Condition: enable-omnius-ai
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@@ -20,7 +20,7 @@ Player:
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DeveloperMode:
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CheckboxVisible: False
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ModularBot@CampaignAI:
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Name: Campaign Player AI
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Name: bot-campaign-ai.name
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Type: campaign
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World:
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@@ -8,6 +8,10 @@ options-difficulty =
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.normal = Normal
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.hard = Hard
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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## campaign-rules.yaml
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actor-crate-name = Crate
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@@ -849,3 +849,16 @@ actor-powerproxy-paratroopers =
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.name = Paratroopers
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.description = A Badger drops a squad of infantry
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anywhere on the map.
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## ai.yaml
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bot-rush-ai =
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.name = Rush AI
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bot-normal-ai =
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.name = Normal AI
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bot-turtle-ai =
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.name = Turtle AI
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bot-naval-ai =
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.name = Naval AI
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@@ -1,15 +1,15 @@
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Player:
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ModularBot@RushAI:
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Name: Rush AI
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Name: bot-rush-ai.name
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Type: rush
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ModularBot@NormalAI:
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Name: Normal AI
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Name: bot-normal-ai.name
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Type: normal
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ModularBot@TurtleAI:
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Name: Turtle AI
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Name: bot-turtle-ai.name
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Type: turtle
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ModularBot@NavalAI:
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Name: Naval AI
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Name: bot-naval-ai.name
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Type: naval
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GrantConditionOnBotOwner@rush:
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Condition: enable-rush-ai
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@@ -29,7 +29,7 @@ Player:
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DeveloperMode:
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CheckboxVisible: False
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ModularBot@CampaignAI:
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Name: Campaign Player AI
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Name: bot-campaign-ai.name
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Type: campaign
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World:
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@@ -751,3 +751,7 @@ actor-cahosp =
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.name = Civilian Hospital
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.captured-desc = Provides infantry with self-healing.
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.capturable-desc = Capture to enable self-healing for infantry.
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## ai.yaml
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bot-test-ai =
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.name = Test AI
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@@ -1,6 +1,6 @@
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Player:
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ModularBot@TestAI:
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Name: Test AI
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ModularBot@bot-test-ai:
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Name: bot-test-ai.name
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Type: test
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GrantConditionOnBotOwner@test:
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Condition: enable-test-ai
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