Merge pull request #8659 from penev92/bleed_playerReference

Rename PlayerReference.Race to Faction
This commit is contained in:
Oliver Brakmann
2015-07-14 20:15:56 +02:00
166 changed files with 440 additions and 425 deletions

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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Widgets
td.Add(new FacingInit(facing));
td.Add(new TurretFacingInit(facing));
td.Add(new OwnerInit(owner.Name));
td.Add(new RaceInit(owner.Race));
td.Add(new RaceInit(owner.Faction));
preview.SetPreview(actor, td);
var ios = actor.Traits.GetOrDefault<IOccupySpaceInfo>();

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@@ -40,8 +40,8 @@ namespace OpenRA.Mods.Common.Lint
var races = worldActor.Traits.WithInterface<CountryInfo>().Select(c => c.Race);
foreach (var player in players.Values)
if (!string.IsNullOrWhiteSpace(player.Race) && !races.Contains(player.Race))
emitError("Invalid race {0} chosen for player {1}.".F(player.Race, player.Name));
if (!string.IsNullOrWhiteSpace(player.Faction) && !races.Contains(player.Faction))
emitError("Invalid race {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActor.Traits.Contains<MPStartLocationsInfo>())
{

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Scripting
public HSLColor Color { get { return Player.Color; } }
[Desc("The player's race.")]
public string Race { get { return Player.PlayerReference.Race; } }
public string Race { get { return Player.PlayerReference.Faction; } }
[Desc("The player's spawnpoint ID.")]
public int Spawn { get { return Player.SpawnPoint; } }

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@@ -900,7 +900,7 @@ namespace OpenRA.Mods.Common.Server
PlayerReference = pr.Name,
Closed = false,
AllowBots = pr.AllowBots,
LockRace = pr.LockRace,
LockRace = pr.LockFaction,
LockColor = pr.LockColor,
LockTeam = pr.LockTeam,
LockSpawn = pr.LockSpawn,

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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
Name = "Everyone",
NonCombatant = true,
Spectating = true,
Race = "Random",
Faction = "Random",
Allies = w.Players.Where(p => !p.NonCombatant && p.Playable).Select(p => p.InternalName).ToArray()
}));

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@@ -178,7 +178,7 @@ namespace OpenRA.Mods.Common.Traits
var pr = new PlayerReference
{
Name = "Multi{0}".F(index),
Race = "Random",
Faction = "Random",
Playable = true,
Enemies = new[] { "Creeps" }
};

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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
this.worldRenderer = worldRenderer;
if (!actor.InitDict.Contains<RaceInit>())
actor.InitDict.Add(new RaceInit(owner.Race));
actor.InitDict.Add(new RaceInit(owner.Faction));
if (!actor.InitDict.Contains<OwnerInit>())
actor.InitDict.Add(new OwnerInit(owner.Name));
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
Func<object, bool> saveInit = init =>
{
var race = init as RaceInit;
if (race != null && race.Race == Owner.Race)
if (race != null && race.Race == Owner.Faction)
return false;
// TODO: Other default values will need to be filtered

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@@ -500,7 +500,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Name = section,
OwnsWorld = section == "Neutral",
NonCombatant = section == "Neutral",
Race = race,
Faction = race,
Color = namedColorMapping[c]
};

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@@ -2013,7 +2013,21 @@ namespace OpenRA.Mods.Common.UtilityCommands
internal static void UpgradePlayers(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Rename PlayerReference.Race and LockRace to Faction and LockFaction
if (engineVersion < 20150706)
{
var race = node.Value.Nodes.FirstOrDefault(x => x.Key == "Race");
if (race != null)
race.Key = "Faction";
var lockRace = node.Value.Nodes.FirstOrDefault(x => x.Key == "LockRace");
if (lockRace != null)
lockRace.Key = "LockFaction";
}
UpgradePlayers(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeActors(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var td = new TypeDictionary();
td.Add(new HideBibPreviewInit());
td.Add(new OwnerInit(world.WorldActor.Owner));
td.Add(new RaceInit(world.WorldActor.Owner.PlayerReference.Race));
td.Add(new RaceInit(world.WorldActor.Owner.PlayerReference.Faction));
if (preview != null)
preview.SetPreview(actor, td);

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@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
td.Add(new TurretFacingInit(92));
td.Add(new HideBibPreviewInit());
td.Add(new OwnerInit(selectedOwner.Name));
td.Add(new RaceInit(selectedOwner.Race));
td.Add(new RaceInit(selectedOwner.Faction));
try
{