Update changelog.
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@@ -34,6 +34,7 @@ NEW:
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Added a warning dialog when force starting a match.
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Added a new mod selection window, which now appears on the first game start.
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Fixed walls not updating when neighboring sections were sold or destroyed.
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Nuclear missile delay is now independent of map size, and reveals the target area immediately before detonation.
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Dune 2000:
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Engineers can now regain control over husks.
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Added the Atreides grenadier from the 1.06 patch.
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@@ -46,6 +47,7 @@ NEW:
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Turrets now integrate with walls (visually, and as line building targets).
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Fixed unclickable area on the right edge of the production palette.
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Buildings now throw damaging shrapnel when they explode.
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Airstrike will now reveal (only) the target area when it strikes.
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Red Alert:
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Mechanics can now regain control over husks.
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Engineers are now remapped to team colors.
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@@ -109,7 +111,7 @@ NEW:
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Removed health bars and selection boxes from walls.
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Changed Nod Obelisk HP to 600 from 400, same as Advanced Guard Tower
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Fixed dinosaurs not being able to collect crates.
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A10 air strike will only reveal the target area.
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A10 air strike and the ion cannon will now reveal (only) the target area when they strike.
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Reduced Guard Tower vision from 7 to 6.
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Increased Guard Tower build time from 12 seconds to 24 seconds.
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Reduced Gun Turret vision from 7 to 6.
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