Make bots first-class players.

- Bots have their own Clients, with unique ClientIDs
 - Hosts can set bot team/color in the lobby
 - Bots are kicked when switching to a smaller map without enough slots
 - Order validator assumes that only client 0 has permission to issue bot orders
This commit is contained in:
Paul Chote
2011-06-19 02:39:34 +12:00
parent 0c9190a1af
commit 4f172d7ed8
12 changed files with 159 additions and 178 deletions

View File

@@ -18,10 +18,18 @@ namespace OpenRA.Traits
{
public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
{
// Drop exploiting orders
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
if (order.Subject == null || order.Subject.Owner == null)
return true;
var subjectClient = order.Subject.Owner.ClientIndex;
// Hack: Assumes bots always run on clientId 0.
var isBotOrder = orderManager.LobbyInfo.Clients[subjectClient].Bot != null && clientId == 0;
// Drop exploiting orders
if (subjectClient != clientId && !isBotOrder)
{
Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
Game.Debug("Detected exploit order from client {0}: {1}".F(clientId, order.OrderString));
return false;
}