Load assets using absolute paths. Fixes #6717.

This commit is contained in:
Paul Chote
2014-10-09 08:36:24 +13:00
parent 0d0b8c1e22
commit 4f44cc1969
35 changed files with 491 additions and 458 deletions

View File

@@ -114,9 +114,7 @@ namespace OpenRA
if (dir.StartsWith("~"))
dir = dir.Substring(1);
// Paths starting with ^ are relative to the user directory
if (dir.StartsWith("^"))
dir = Platform.SupportDir + dir.Substring(1);
dir = Platform.ResolvePath(dir);
if (!Directory.Exists(dir))
return noMaps;

View File

@@ -164,7 +164,7 @@ namespace OpenRA
return;
Status = MapStatus.Downloading;
var baseMapPath = new[] { Platform.SupportDir, "maps", Game.modData.Manifest.Mod.Id }.Aggregate(Path.Combine);
var baseMapPath = Platform.ResolvePath("^", "maps", Game.modData.Manifest.Mod.Id);
// Create the map directory if it doesn't exist
if (!Directory.Exists(baseMapPath))