Load assets using absolute paths. Fixes #6717.
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@@ -164,7 +164,7 @@ namespace OpenRA
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return;
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Status = MapStatus.Downloading;
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var baseMapPath = new[] { Platform.SupportDir, "maps", Game.modData.Manifest.Mod.Id }.Aggregate(Path.Combine);
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var baseMapPath = Platform.ResolvePath("^", "maps", Game.modData.Manifest.Mod.Id);
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// Create the map directory if it doesn't exist
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if (!Directory.Exists(baseMapPath))
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