remove done todo
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@@ -48,7 +48,6 @@ namespace OpenRA.Mods.RA
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.Cast<int2?>().FirstOrDefault();
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.Cast<int2?>().FirstOrDefault();
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// Todo: Valid terrain should be specified in the resource
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if (cell != null && self.World.Map.IsInMap(cell.Value) &&
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if (cell != null && self.World.Map.IsInMap(cell.Value) &&
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(resLayer.GetResource(cell.Value) == resourceType
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(resLayer.GetResource(cell.Value) == resourceType
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
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