Don't give a levelup crate if the unit can't gain experience
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@@ -19,7 +19,13 @@ namespace OpenRA.Mods.RA
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{
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public LevelUpCrateAction(Actor self, LevelUpCrateActionInfo info)
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: base(self,info) {}
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public override int GetSelectionShares(Actor collector)
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{
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var ge = collector.TraitOrDefault<GainsExperience>();
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return ge != null && ge.Level < ge.MaxLevel ? info.SelectionShares : 0;
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}
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public override void Activate(Actor collector)
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{
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collector.World.AddFrameEndTask(w =>
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@@ -56,6 +56,7 @@ namespace OpenRA.Mods.RA
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int Experience = 0;
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[Sync]
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public int Level { get; private set; }
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public int MaxLevel { get { return Levels.Length; } }
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public void GiveOneLevel()
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{
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