Don't draw combat debug for actors outside the world.
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@@ -123,7 +123,7 @@ namespace OpenRA.Graphics
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// added for contrails
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// added for contrails
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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if (!a.Actor.Destroyed)
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if (a.Actor.IsInWorld && !a.Actor.Destroyed)
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a.Trait.RenderAfterWorld(this, a.Actor);
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a.Trait.RenderAfterWorld(this, a.Actor);
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if (world.OrderGenerator != null)
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if (world.OrderGenerator != null)
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