WithAttackOverlay: support decoration animation.
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@@ -32,6 +32,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public readonly bool IsDecoration = false;
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[Desc("Delay in ticks before overlay starts, either relative to attack preparation or attack.")]
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public readonly int Delay = 0;
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@@ -58,7 +60,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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var body = init.Self.TraitOrDefault<BodyOrientation>();
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var facing = init.Self.TraitOrDefault<IFacing>();
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overlay = new Animation(init.World, renderSprites.GetImage(init.Self), facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)));
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overlay = new Animation(init.World, renderSprites.GetImage(init.Self), facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)))
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{
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IsDecoration = info.IsDecoration
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};
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renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking, p => RenderUtils.ZOffsetFromCenter(init.Self, p, 1)),
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info.Palette, info.IsPlayerPalette);
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