Add DynamicFacingInit.
This commit is contained in:
@@ -11,6 +11,13 @@ namespace OpenRA.Mods.Common
|
||||
public int Value(World world) { return value; }
|
||||
}
|
||||
|
||||
public class DynamicFacingInit : IActorInit<Func<int>>
|
||||
{
|
||||
readonly Func<int> func;
|
||||
public DynamicFacingInit(Func<int> func) { this.func = func; }
|
||||
public Func<int> Value(World world) { return func; }
|
||||
}
|
||||
|
||||
public class SubCellInit : IActorInit<SubCell>
|
||||
{
|
||||
[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
@@ -42,6 +43,45 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
|
||||
public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
|
||||
|
||||
public Func<WRot> GetOrientation()
|
||||
{
|
||||
var facingInfo = Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
if (facingInfo == null)
|
||||
return () => WRot.Zero;
|
||||
|
||||
// Dynamic facing takes priority
|
||||
var dynamicInit = dict.GetOrDefault<DynamicFacingInit>();
|
||||
if (dynamicInit != null)
|
||||
{
|
||||
// TODO: Account for terrain slope
|
||||
var getFacing = dynamicInit.Value(null);
|
||||
return () => WRot.FromFacing(getFacing());
|
||||
}
|
||||
|
||||
// Fall back to initial actor facing if an Init isn't available
|
||||
var facingInit = dict.GetOrDefault<FacingInit>();
|
||||
var facing = facingInit != null ? facingInit.Value(null) : facingInfo.GetInitialFacing();
|
||||
var orientation = WRot.FromFacing(facing);
|
||||
return () => orientation;
|
||||
}
|
||||
|
||||
public Func<int> GetFacing()
|
||||
{
|
||||
var facingInfo = Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
if (facingInfo == null)
|
||||
return () => 0;
|
||||
|
||||
// Dynamic facing takes priority
|
||||
var dynamicInit = dict.GetOrDefault<DynamicFacingInit>();
|
||||
if (dynamicInit != null)
|
||||
return dynamicInit.Value(null);
|
||||
|
||||
// Fall back to initial actor facing if an Init isn't available
|
||||
var facingInit = dict.GetOrDefault<FacingInit>();
|
||||
var facing = facingInit != null ? facingInit.Value(null) : facingInfo.GetInitialFacing();
|
||||
return () => facing;
|
||||
}
|
||||
|
||||
public DamageState GetDamageState()
|
||||
{
|
||||
var health = dict.GetOrDefault<HealthInit>();
|
||||
|
||||
@@ -59,11 +59,8 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
body.QuantizedFacings;
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
|
||||
|
||||
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var orientation = WRot.FromFacing(facing);
|
||||
var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, () => orientation, facings, palette))
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
|
||||
.ToArray();
|
||||
|
||||
yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
@@ -22,10 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
var anim = new Animation(init.World, image, init.GetFacing());
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
@@ -46,15 +47,28 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (Palette != null)
|
||||
p = init.WorldRenderer.Palette(Palette);
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
Func<int> facing;
|
||||
if (init.Contains<DynamicFacingInit>())
|
||||
facing = init.Get<DynamicFacingInit, Func<int>>();
|
||||
else
|
||||
{
|
||||
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
facing = () => f;
|
||||
}
|
||||
|
||||
var anim = new Animation(init.World, image, facing);
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
|
||||
var offset = body.LocalToWorld(Offset.Rotate(orientation));
|
||||
var zOffset = offset.Y + offset.Z + 1;
|
||||
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
|
||||
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
|
||||
Func<int> zOffset = () =>
|
||||
{
|
||||
var tmpOffset = offset();
|
||||
return tmpOffset.Y + tmpOffset.Z + 1;
|
||||
};
|
||||
|
||||
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
@@ -31,12 +32,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
var facing = 0;
|
||||
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
if (ifacing != null)
|
||||
facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
|
||||
|
||||
var anim = new Animation(init.World, image, () => facing);
|
||||
var anim = new Animation(init.World, image, init.GetFacing());
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
|
||||
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
@@ -68,15 +69,28 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (Palette != null)
|
||||
p = init.WorldRenderer.Palette(Palette);
|
||||
|
||||
Func<int> facing;
|
||||
if (init.Contains<DynamicFacingInit>())
|
||||
facing = init.Get<DynamicFacingInit, Func<int>>();
|
||||
else
|
||||
{
|
||||
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
facing = () => f;
|
||||
}
|
||||
|
||||
var anim = new Animation(init.World, image);
|
||||
anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
|
||||
var offset = body.LocalToWorld(Offset.Rotate(orientation));
|
||||
var zOffset = offset.Y + offset.Z + 1;
|
||||
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
|
||||
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
|
||||
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
|
||||
Func<int> zOffset = () =>
|
||||
{
|
||||
var tmpOffset = offset();
|
||||
return tmpOffset.Y + tmpOffset.Z + 1;
|
||||
};
|
||||
|
||||
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
@@ -44,17 +45,20 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var t = init.Actor.TraitInfos<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
|
||||
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
|
||||
|
||||
var anim = new Animation(init.World, image, () => turretFacing);
|
||||
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
var orientation = body.QuantizeOrientation(WRot.FromFacing(bodyFacing), facings);
|
||||
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
var zOffset = -(offset.Y + offset.Z) + 1;
|
||||
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
|
||||
Func<int> facing = init.GetFacing();
|
||||
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
|
||||
Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
|
||||
Func<int> zOffset = () =>
|
||||
{
|
||||
var tmpOffset = offset();
|
||||
return -(tmpOffset.Y + tmpOffset.Z) + 1;
|
||||
};
|
||||
|
||||
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Traits;
|
||||
@@ -64,7 +65,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var body = self.Trait<BodyOrientation>();
|
||||
|
||||
// TODO: Carry orientation over from the parent instead of just facing
|
||||
var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
|
||||
: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
|
||||
|
||||
// Calculate final position
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
@@ -61,6 +62,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (init.Contains<TurretFacingInit>())
|
||||
return init.Get<TurretFacingInit, int>();
|
||||
|
||||
if (init.Contains<DynamicFacingInit>())
|
||||
return init.Get<DynamicFacingInit, Func<int>>()();
|
||||
|
||||
if (init.Contains<FacingInit>())
|
||||
return init.Get<FacingInit, int>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user