Add DynamicFacingInit.

This commit is contained in:
teees
2016-06-05 11:44:19 +01:00
committed by Paul Chote
parent 8724ed29bc
commit 4fa3ecfafb
10 changed files with 110 additions and 34 deletions

View File

@@ -59,11 +59,8 @@ namespace OpenRA.Mods.Common.Traits.Render
body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, () => orientation, facings, palette))
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
.ToArray();
yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -22,10 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
var anim = new Animation(init.World, image, init.GetFacing());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -46,15 +47,28 @@ namespace OpenRA.Mods.Common.Traits.Render
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
Func<int> facing;
if (init.Contains<DynamicFacingInit>())
facing = init.Get<DynamicFacingInit, Func<int>>();
else
{
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
facing = () => f;
}
var anim = new Animation(init.World, image, facing);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));
var zOffset = offset.Y + offset.Z + 1;
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
{
var tmpOffset = offset();
return tmpOffset.Y + tmpOffset.Z + 1;
};
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
}
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
@@ -31,12 +32,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var facing = 0;
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
if (ifacing != null)
facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
var anim = new Animation(init.World, image, () => facing);
var anim = new Animation(init.World, image, init.GetFacing());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
@@ -68,15 +69,28 @@ namespace OpenRA.Mods.Common.Traits.Render
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
Func<int> facing;
if (init.Contains<DynamicFacingInit>())
facing = init.Get<DynamicFacingInit, Func<int>>();
else
{
var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
facing = () => f;
}
var anim = new Animation(init.World, image);
anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));
var zOffset = offset.Y + offset.Z + 1;
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
{
var tmpOffset = offset();
return tmpOffset.Y + tmpOffset.Z + 1;
};
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
}
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
@@ -44,17 +45,20 @@ namespace OpenRA.Mods.Common.Traits.Render
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(WRot.FromFacing(bodyFacing), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
var zOffset = -(offset.Y + offset.Z) + 1;
yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
Func<int> facing = init.GetFacing();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
Func<int> zOffset = () =>
{
var tmpOffset = offset();
return -(tmpOffset.Y + tmpOffset.Z) + 1;
};
yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
}
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
@@ -64,7 +65,8 @@ namespace OpenRA.Mods.Common.Traits
var body = self.Trait<BodyOrientation>();
// TODO: Carry orientation over from the parent instead of just facing
var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
// Calculate final position

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@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -61,6 +62,9 @@ namespace OpenRA.Mods.Common.Traits
if (init.Contains<TurretFacingInit>())
return init.Get<TurretFacingInit, int>();
if (init.Contains<DynamicFacingInit>())
return init.Get<DynamicFacingInit, Func<int>>()();
if (init.Contains<FacingInit>())
return init.Get<FacingInit, int>();