Add DynamicFacingInit.

This commit is contained in:
teees
2016-06-05 11:44:19 +01:00
committed by Paul Chote
parent 8724ed29bc
commit 4fa3ecfafb
10 changed files with 110 additions and 34 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -22,10 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
var anim = new Animation(init.World, image, init.GetFacing());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);