Add DynamicFacingInit.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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@@ -64,7 +65,8 @@ namespace OpenRA.Mods.Common.Traits
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var body = self.Trait<BodyOrientation>();
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// TODO: Carry orientation over from the parent instead of just facing
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var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
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: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
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// Calculate final position
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