Add DynamicFacingInit.
This commit is contained in:
@@ -11,6 +11,13 @@ namespace OpenRA.Mods.Common
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public int Value(World world) { return value; }
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public int Value(World world) { return value; }
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}
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}
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public class DynamicFacingInit : IActorInit<Func<int>>
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{
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readonly Func<int> func;
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public DynamicFacingInit(Func<int> func) { this.func = func; }
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public Func<int> Value(World world) { return func; }
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}
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public class SubCellInit : IActorInit<SubCell>
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public class SubCellInit : IActorInit<SubCell>
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{
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{
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[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
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[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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@@ -42,6 +43,45 @@ namespace OpenRA.Mods.Common.Graphics
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public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
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public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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public Func<WRot> GetOrientation()
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{
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var facingInfo = Actor.TraitInfoOrDefault<IFacingInfo>();
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if (facingInfo == null)
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return () => WRot.Zero;
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// Dynamic facing takes priority
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var dynamicInit = dict.GetOrDefault<DynamicFacingInit>();
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if (dynamicInit != null)
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{
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// TODO: Account for terrain slope
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var getFacing = dynamicInit.Value(null);
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return () => WRot.FromFacing(getFacing());
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}
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// Fall back to initial actor facing if an Init isn't available
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var facingInit = dict.GetOrDefault<FacingInit>();
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var facing = facingInit != null ? facingInit.Value(null) : facingInfo.GetInitialFacing();
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var orientation = WRot.FromFacing(facing);
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return () => orientation;
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}
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public Func<int> GetFacing()
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{
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var facingInfo = Actor.TraitInfoOrDefault<IFacingInfo>();
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if (facingInfo == null)
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return () => 0;
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// Dynamic facing takes priority
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var dynamicInit = dict.GetOrDefault<DynamicFacingInit>();
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if (dynamicInit != null)
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return dynamicInit.Value(null);
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// Fall back to initial actor facing if an Init isn't available
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var facingInit = dict.GetOrDefault<FacingInit>();
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var facing = facingInit != null ? facingInit.Value(null) : facingInfo.GetInitialFacing();
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return () => facing;
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}
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public DamageState GetDamageState()
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public DamageState GetDamageState()
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{
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{
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var health = dict.GetOrDefault<HealthInit>();
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var health = dict.GetOrDefault<HealthInit>();
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@@ -59,11 +59,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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body.QuantizedFacings;
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body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
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var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var orientation = WRot.FromFacing(facing);
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var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
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var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, () => orientation, facings, palette))
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
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.ToArray();
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.ToArray();
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yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
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yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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@@ -22,10 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
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var anim = new Animation(init.World, image, init.GetFacing());
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var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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@@ -46,15 +47,28 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (Palette != null)
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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p = init.WorldRenderer.Palette(Palette);
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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Func<int> facing;
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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if (init.Contains<DynamicFacingInit>())
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var anim = new Animation(init.World, image, () => facing);
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facing = init.Get<DynamicFacingInit, Func<int>>();
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else
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{
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var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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facing = () => f;
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}
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var anim = new Animation(init.World, image, facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var offset = body.LocalToWorld(Offset.Rotate(orientation));
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var zOffset = offset.Y + offset.Z + 1;
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Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
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yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
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Func<int> zOffset = () =>
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{
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var tmpOffset = offset();
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return tmpOffset.Y + tmpOffset.Z + 1;
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};
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yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
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}
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}
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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@@ -31,12 +32,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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{
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var facing = 0;
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var anim = new Animation(init.World, image, init.GetFacing());
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var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
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if (ifacing != null)
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facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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@@ -68,15 +69,28 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (Palette != null)
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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p = init.WorldRenderer.Palette(Palette);
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Func<int> facing;
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if (init.Contains<DynamicFacingInit>())
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facing = init.Get<DynamicFacingInit, Func<int>>();
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else
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{
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var f = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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facing = () => f;
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}
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var anim = new Animation(init.World, image);
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var anim = new Animation(init.World, image);
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anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
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anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var orientation = body.QuantizeOrientation(WRot.FromFacing(facing), facings);
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Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
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var offset = body.LocalToWorld(Offset.Rotate(orientation));
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Func<int> zOffset = () =>
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var zOffset = offset.Y + offset.Z + 1;
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{
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yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
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var tmpOffset = offset();
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return tmpOffset.Y + tmpOffset.Z + 1;
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};
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yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
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}
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}
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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@@ -44,17 +45,20 @@ namespace OpenRA.Mods.Common.Traits.Render
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var t = init.Actor.TraitInfos<TurretedInfo>()
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var t = init.Actor.TraitInfos<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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.First(tt => tt.Turret == Turret);
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var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
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var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
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var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
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var anim = new Animation(init.World, image, () => turretFacing);
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var anim = new Animation(init.World, image, () => turretFacing);
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(WRot.FromFacing(bodyFacing), facings);
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Func<int> facing = init.GetFacing();
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var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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var zOffset = -(offset.Y + offset.Z) + 1;
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Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
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yield return new SpriteActorPreview(anim, () => offset, () => zOffset, p, rs.Scale);
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Func<int> zOffset = () =>
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{
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var tmpOffset = offset();
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return -(tmpOffset.Y + tmpOffset.Z) + 1;
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};
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yield return new SpriteActorPreview(anim, offset, zOffset, p, rs.Scale);
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}
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}
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -64,7 +65,8 @@ namespace OpenRA.Mods.Common.Traits
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var body = self.Trait<BodyOrientation>();
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var body = self.Trait<BodyOrientation>();
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// TODO: Carry orientation over from the parent instead of just facing
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// TODO: Carry orientation over from the parent instead of just facing
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var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
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: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
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facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
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// Calculate final position
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// Calculate final position
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -61,6 +62,9 @@ namespace OpenRA.Mods.Common.Traits
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if (init.Contains<TurretFacingInit>())
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if (init.Contains<TurretFacingInit>())
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return init.Get<TurretFacingInit, int>();
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return init.Get<TurretFacingInit, int>();
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if (init.Contains<DynamicFacingInit>())
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return init.Get<DynamicFacingInit, Func<int>>()();
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if (init.Contains<FacingInit>())
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if (init.Contains<FacingInit>())
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return init.Get<FacingInit, int>();
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return init.Get<FacingInit, int>();
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Reference in New Issue
Block a user