pass World to Effects/*
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@@ -22,7 +22,7 @@ namespace OpenRa
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if (warhead.Explosion != 0)
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world.AddFrameEndTask(
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w => w.Add(new Explosion(visualLoc, warhead.Explosion, hitWater)));
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w => w.Add(new Explosion(w, visualLoc, warhead.Explosion, hitWater)));
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var impactSound = warhead.ImpactSound;
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if (hitWater && warhead.WaterImpactSound != null)
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