Ditto combat
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@@ -13,13 +13,15 @@ namespace OpenRa
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public static void DoImpact(int2 loc, int2 visualLoc,
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WeaponInfo weapon, ProjectileInfo projectile, WarheadInfo warhead, Actor firedBy)
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{
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var world = firedBy.World;
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var targetTile = ((1f / Game.CellSize) * loc.ToFloat2()).ToInt2();
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var isWater = Game.world.IsWater(targetTile);
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var hitWater = Game.world.IsCellBuildable(targetTile, UnitMovementType.Float);
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var isWater = world.IsWater(targetTile);
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var hitWater = world.IsCellBuildable(targetTile, UnitMovementType.Float);
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if (warhead.Explosion != 0)
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Game.world.AddFrameEndTask(
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world.AddFrameEndTask(
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w => w.Add(new Explosion(visualLoc, warhead.Explosion, hitWater)));
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var impactSound = warhead.ImpactSound;
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@@ -28,10 +30,10 @@ namespace OpenRa
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if (impactSound != null) Sound.Play(impactSound + ".aud");
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if (!isWater) Smudge.AddSmudge(targetTile, warhead);
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if (warhead.Ore) Game.world.Map.DestroyOre(targetTile.X, targetTile.Y);
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if (warhead.Ore) world.Map.DestroyOre(targetTile.X, targetTile.Y);
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var maxSpread = GetMaximumSpread(weapon, warhead);
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var hitActors = Game.world.FindUnitsInCircle(loc, maxSpread);
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var hitActors = world.FindUnitsInCircle(loc, maxSpread);
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foreach (var victim in hitActors)
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victim.InflictDamage(firedBy, (int)GetDamageToInflict(victim, loc, weapon, warhead), warhead);
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