Ditto combat

This commit is contained in:
Bob
2010-01-21 13:22:39 +13:00
parent 7f5c59a967
commit 90b5df73b5

View File

@@ -13,13 +13,15 @@ namespace OpenRa
public static void DoImpact(int2 loc, int2 visualLoc,
WeaponInfo weapon, ProjectileInfo projectile, WarheadInfo warhead, Actor firedBy)
{
var world = firedBy.World;
var targetTile = ((1f / Game.CellSize) * loc.ToFloat2()).ToInt2();
var isWater = Game.world.IsWater(targetTile);
var hitWater = Game.world.IsCellBuildable(targetTile, UnitMovementType.Float);
var isWater = world.IsWater(targetTile);
var hitWater = world.IsCellBuildable(targetTile, UnitMovementType.Float);
if (warhead.Explosion != 0)
Game.world.AddFrameEndTask(
world.AddFrameEndTask(
w => w.Add(new Explosion(visualLoc, warhead.Explosion, hitWater)));
var impactSound = warhead.ImpactSound;
@@ -28,10 +30,10 @@ namespace OpenRa
if (impactSound != null) Sound.Play(impactSound + ".aud");
if (!isWater) Smudge.AddSmudge(targetTile, warhead);
if (warhead.Ore) Game.world.Map.DestroyOre(targetTile.X, targetTile.Y);
if (warhead.Ore) world.Map.DestroyOre(targetTile.X, targetTile.Y);
var maxSpread = GetMaximumSpread(weapon, warhead);
var hitActors = Game.world.FindUnitsInCircle(loc, maxSpread);
var hitActors = world.FindUnitsInCircle(loc, maxSpread);
foreach (var victim in hitActors)
victim.InflictDamage(firedBy, (int)GetDamageToInflict(victim, loc, weapon, warhead), warhead);