pass World to Effects/*
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@@ -61,7 +61,7 @@ namespace OpenRa
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Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
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if (isMove)
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Game.world.Add(new Effects.MoveFlash(Game.CellSize * xy));
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Game.world.Add(new Effects.MoveFlash(Game.world, Game.CellSize * xy));
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}
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}
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