pass World to Effects/*

This commit is contained in:
Bob
2010-01-21 13:27:44 +13:00
parent 90b5df73b5
commit 4fa56f16c0
20 changed files with 43 additions and 43 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRa
Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
if (isMove)
Game.world.Add(new Effects.MoveFlash(Game.CellSize * xy));
Game.world.Add(new Effects.MoveFlash(Game.world, Game.CellSize * xy));
}
}