pass World to Effects/*

This commit is contained in:
Bob
2010-01-21 13:27:44 +13:00
parent 90b5df73b5
commit 4fa56f16c0
20 changed files with 43 additions and 43 deletions

View File

@@ -12,15 +12,15 @@ namespace OpenRa.Effects
Animation anim = new Animation("moveflsh");
float2 pos;
public MoveFlash( float2 pos )
public MoveFlash( World world, float2 pos )
{
this.pos = pos;
anim.PlayThen( "idle",
() => Game.world.AddFrameEndTask(
() => world.AddFrameEndTask(
w => w.Remove( this ) ) );
}
public void Tick() { anim.Tick(); }
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{