Writing benchmark data at the end of the game
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62
OpenRA.Game/Support/Benchmark.cs
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62
OpenRA.Game/Support/Benchmark.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Support
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{
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class Benchmark
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{
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readonly string prefix;
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readonly Dictionary<string, List<BenchmarkPoint>> samples = new Dictionary<string, List<BenchmarkPoint>>();
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public Benchmark(string prefix)
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{
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this.prefix = prefix;
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}
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public void Tick(int localTick)
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{
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foreach (var item in PerfHistory.Items)
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samples.GetOrAdd(item.Key).Add(new BenchmarkPoint(localTick, item.Value.LastValue));
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}
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class BenchmarkPoint
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{
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public int Tick { get; private set; }
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public double Value { get; private set; }
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public BenchmarkPoint(int tick, double value)
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{
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Tick = tick;
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Value = value;
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}
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}
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public void Write()
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{
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foreach (var sample in samples)
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{
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var name = sample.Key;
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Log.AddChannel(name, "{0}{1}.csv".F(prefix, name));
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Log.Write(name, "tick,time [ms]");
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foreach (var point in sample.Value)
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Log.Write(name, "{0},{1}".F(point.Tick, point.Value));
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}
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}
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public void Reset()
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{
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samples.Clear();
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}
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}
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}
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