Writing benchmark data at the end of the game

This commit is contained in:
teinarss
2019-04-30 22:41:45 +02:00
committed by abcdefg30
parent 982291119c
commit 4fae77ed1c
5 changed files with 116 additions and 18 deletions

View File

@@ -565,6 +565,8 @@ namespace OpenRA
// Actor disposals are done in a FrameEndTask
while (frameEndActions.Count != 0)
frameEndActions.Dequeue()(this);
Game.FinishBenchmark();
}
}