Remove legacy line rendering code.

This commit is contained in:
Paul Chote
2015-12-10 18:33:23 +00:00
parent 8e9318e64d
commit 4ffee12065
3 changed files with 0 additions and 162 deletions

View File

@@ -22,10 +22,8 @@ namespace OpenRA
{
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public LineRenderer WorldLineRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; }
public LineRenderer LineRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
@@ -63,10 +61,8 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -120,7 +116,6 @@ namespace OpenRA
lastResolution = Resolution;
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
}
@@ -132,7 +127,6 @@ namespace OpenRA
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
}
}