Use RgbaColorRenderer in UISpriteRenderable.
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@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
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top.Y -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
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Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color);
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}
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}
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else
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@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets
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right.X -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(left, right, color);
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Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color);
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}
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}
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else
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