Remove legacy line rendering code.

This commit is contained in:
Paul Chote
2015-12-10 18:33:23 +00:00
parent 8e9318e64d
commit 4ffee12065
3 changed files with 0 additions and 162 deletions

View File

@@ -1,155 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class LineRenderer : Renderer.IBatchRenderer
{
static readonly float2 Offset = new float2(0.5f, 0.5f);
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
readonly Vertex[] vertices;
int nv = 0;
float lineWidth = 1f;
public LineRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () =>
{
renderer.SetLineWidth(LineWidth);
renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
};
}
public float LineWidth
{
get
{
return lineWidth;
}
set
{
if (LineWidth != value)
Flush();
lineWidth = value;
}
}
public void Flush()
{
if (nv > 0)
{
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
}
}
public void DrawRect(float2 tl, float2 br, Color c)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawLine(tl, tr, c);
DrawLine(tl, bl, c);
DrawLine(tr, br, c);
DrawLine(bl, br, c);
}
public void DrawLine(float2 start, float2 end, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
startColor = Util.PremultiplyAlpha(startColor);
var r = startColor.R / 255.0f;
var g = startColor.G / 255.0f;
var b = startColor.B / 255.0f;
var a = startColor.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
endColor = Util.PremultiplyAlpha(endColor);
r = endColor.R / 255.0f;
g = endColor.G / 255.0f;
b = endColor.B / 255.0f;
a = endColor.A / 255.0f;
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLineStrip(IEnumerable<float2> points, Color color)
{
renderer.CurrentBatchRenderer = this;
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
var first = true;
var prev = new Vertex();
foreach (var point in points)
{
if (first)
{
first = false;
prev = new Vertex(point + Offset, r, g, b, a);
continue;
}
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = prev;
prev = new Vertex(point + Offset, r, g, b, a);
vertices[nv++] = prev;
}
}
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}
}

View File

@@ -119,7 +119,6 @@
<Compile Include="Graphics\CursorProvider.cs" /> <Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Graphics\CursorSequence.cs" /> <Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\HardwarePalette.cs" /> <Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\MappedImage.cs" /> <Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" /> <Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SequenceProvider.cs" /> <Compile Include="Graphics\SequenceProvider.cs" />

View File

@@ -22,10 +22,8 @@ namespace OpenRA
{ {
public SpriteRenderer WorldSpriteRenderer { get; private set; } public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; } public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public LineRenderer WorldLineRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; } public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; } public VoxelRenderer WorldVoxelRenderer { get; private set; }
public LineRenderer LineRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; } public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; } public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; }
@@ -63,10 +61,8 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl")); WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -120,7 +116,6 @@ namespace OpenRA
lastResolution = Resolution; lastResolution = Resolution;
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero); RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
} }
@@ -132,7 +127,6 @@ namespace OpenRA
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll); WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll); WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
} }
} }