Move ProductionFromMapEdge from D2k to Common

This commit is contained in:
Oliver Brakmann
2016-03-30 02:18:30 +02:00
parent a9ffe0a779
commit 500216937b
3 changed files with 2 additions and 3 deletions

View File

@@ -400,6 +400,7 @@
<Compile Include="Traits\Power\RequiresPower.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\ProductionFromMapEdge.cs" />
<Compile Include="Traits\ProductionParadrop.cs" />
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />

View File

@@ -11,11 +11,10 @@
using System.Drawing;
using OpenRA;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Produce a unit on the closest map edge cell and move into the world.")]
class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>

View File

@@ -84,7 +84,6 @@
<Compile Include="Traits\AttackSwallow.cs" />
<Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
<Compile Include="Traits\Carryable.cs" />