Move ProductionFromMapEdge from D2k to Common
This commit is contained in:
119
OpenRA.Mods.Common/Traits/ProductionFromMapEdge.cs
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119
OpenRA.Mods.Common/Traits/ProductionFromMapEdge.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Produce a unit on the closest map edge cell and move into the world.")]
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class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>
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{
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public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
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}
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class ProductionFromMapEdge : Production, INotifyCreated
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{
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readonly CPos? spawnLocation;
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readonly DomainIndex domainIndex;
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RallyPoint rp;
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public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
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: base(init, info)
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{
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domainIndex = init.Self.World.WorldActor.Trait<DomainIndex>();
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if (init.Contains<ProductionSpawnLocationInit>())
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spawnLocation = init.Get<ProductionSpawnLocationInit, CPos>();
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}
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void INotifyCreated.Created(Actor self)
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{
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rp = self.TraitOrDefault<RallyPoint>();
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}
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public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
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{
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var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
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var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
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var passable = mobileInfo != null ? (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet) : 0;
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var destination = rp != null ? rp.Location : self.Location;
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var location = spawnLocation;
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if (!location.HasValue)
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{
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if (aircraftInfo != null)
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location = self.World.Map.ChooseClosestEdgeCell(self.Location);
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if (mobileInfo != null)
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location = self.World.Map.ChooseClosestMatchingEdgeCell(self.Location,
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c => mobileInfo.CanEnterCell(self.World, null, c) && domainIndex.IsPassable(c, destination, passable));
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}
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// No suitable spawn location could be found, so production has failed.
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if (!location.HasValue)
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return false;
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var pos = self.World.Map.CenterOfCell(location.Value);
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// If aircraft, spawn at cruise altitude
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if (aircraftInfo != null)
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pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
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var initialFacing = self.World.Map.FacingBetween(location.Value, destination, 0);
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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new LocationInit(location.Value),
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new CenterPositionInit(pos),
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new FacingInit(initialFacing)
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};
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if (factionVariant != null)
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td.Add(new FactionInit(factionVariant));
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var newUnit = self.World.CreateActor(producee.Name, td);
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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newUnit.QueueActivity(move.MoveTo(destination, 2));
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newUnit.SetTargetLine(Target.FromCell(self.World, destination), Color.Green, false);
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if (!self.IsDead)
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, destination);
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var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
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foreach (var notify in notifyOthers)
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notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
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foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
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t.BuildingComplete(newUnit);
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});
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return true;
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}
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}
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public class ProductionSpawnLocationInit : IActorInit<CPos>
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{
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[FieldFromYamlKey] readonly CPos value = CPos.Zero;
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public ProductionSpawnLocationInit() { }
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public ProductionSpawnLocationInit(CPos init) { value = init; }
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public CPos Value(World world) { return value; }
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}
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}
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