Move ProductionFromMapEdge from D2k to Common
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@@ -400,6 +400,7 @@
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<Compile Include="Traits\Power\RequiresPower.cs" />
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<Compile Include="Traits\Power\RequiresPower.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\ProductionParadrop.cs" />
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<Compile Include="Traits\ProductionParadrop.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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@@ -11,11 +11,10 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA;
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using OpenRA;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Produce a unit on the closest map edge cell and move into the world.")]
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[Desc("Produce a unit on the closest map edge cell and move into the world.")]
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class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>
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class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>
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@@ -84,7 +84,6 @@
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Buildings\LaysTerrain.cs" />
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<Compile Include="Traits\Buildings\LaysTerrain.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Carryable.cs" />
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