merge CreateMapPlayers into CreateMPPlayers

This commit is contained in:
Chris Forbes
2010-08-25 21:44:54 +12:00
parent dbd076543b
commit 50066ec238
6 changed files with 18 additions and 53 deletions

View File

@@ -21,6 +21,18 @@ namespace OpenRA.Mods.RA
public void CreatePlayers(World w)
{
var playerIndex = 0;
var mapPlayerIndex = -1; // todo: unhack this, but people still rely on it.
// create the unplayable map players -- neutral, shellmap, scripted, etc.
foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable))
{
var player = new Player(w, kv.Value, mapPlayerIndex--);
w.AddPlayer(player);
if (kv.Value.OwnsWorld)
w.WorldActor.Owner = player;
}
// create the players which are bound through slots.
foreach (var slot in Game.LobbyInfo.Slots)
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Slot == slot.Index);
@@ -57,6 +69,11 @@ namespace OpenRA.Mods.RA
{
if (p == q) return Stance.Ally;
if (p.PlayerRef.Allies.Contains(q.InternalName))
return Stance.Ally;
if (p.PlayerRef.Enemies.Contains(q.InternalName))
return Stance.Enemy;
// Hack: All map players are neutral wrt everyone else
if (p.Index < 0 || q.Index < 0) return Stance.Neutral;

View File

@@ -1,48 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CreateMapPlayersInfo : TraitInfo<CreateMapPlayers> { }
public class CreateMapPlayers : ICreatePlayers
{
public Dictionary<string, Player> Players = new Dictionary<string, Player>();
public void CreatePlayers(World w)
{
int mapPlayerIndex = -1;
foreach (var kv in w.Map.Players)
{
if (kv.Value.Playable)
continue; // these will be created another way.
var player = new Player(w, kv.Value, mapPlayerIndex--);
w.AddPlayer(player);
Players.Add(kv.Key,player);
if (kv.Value.OwnsWorld)
w.WorldActor.Owner = player;
}
foreach(var p in Players)
{
// foreach(var q in w.Map.Players[p.Key].Allies)
// p.Value.Stances[Players[q]] = Stance.Ally;
// foreach(var q in w.Map.Players[p.Key].Enemies)
// p.Value.Stances[Players[q]] = Stance.Enemy;
}
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -235,7 +235,6 @@
<Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="TargetableCloaked.cs" />
<Compile Include="SpawnMPUnits.cs" />
<Compile Include="CreateMapPlayers.cs" />
<Compile Include="CreateMPPlayers.cs" />
<Compile Include="HackyAI.cs" />
<Compile Include="RALoadScreen.cs" />

View File

@@ -115,7 +115,6 @@ World:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
CreateMapPlayers:
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:

View File

@@ -1235,6 +1235,5 @@ Smudges:
Rules:
World:
DefaultShellmapScript:
-CreateMPPlayers:
-SpawnMPUnits:
-MPStartLocations:

View File

@@ -172,7 +172,6 @@ World:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
CreateMapPlayers:
SpawnMapActors:
CreateMPPlayers:
MPStartLocations: