Merge pull request #3007 from psydev/patch-1
shortened MSAM name. Tweak cloak time. Fixed desc's.
This commit is contained in:
@@ -31,6 +31,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 20%
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proc: 20%
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nuke: 9%
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nuke: 9%
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@@ -47,7 +48,7 @@ Player:
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sam: 7%
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sam: 7%
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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silo: 4%
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silo: 0%
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fix: 1%
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fix: 1%
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hpad: 2%
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hpad: 2%
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UnitsToBuild:
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UnitsToBuild:
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@@ -92,6 +93,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 17%
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proc: 17%
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nuke: 1%
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nuke: 1%
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@@ -109,7 +111,7 @@ Player:
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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sam: 7%
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sam: 7%
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silo: 7%
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silo: 0%
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fix: 1%
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fix: 1%
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UnitsToBuild:
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UnitsToBuild:
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e1: 30%
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e1: 30%
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@@ -153,6 +155,7 @@ Player:
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eye: 1
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eye: 1
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tmpl: 1
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tmpl: 1
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fix: 0
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fix: 0
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silo: 1
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BuildingFractions:
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BuildingFractions:
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proc: 17%
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proc: 17%
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nuke: 10%
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nuke: 10%
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@@ -170,7 +173,7 @@ Player:
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eye: 1%
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eye: 1%
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tmpl: 1%
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tmpl: 1%
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sam: 7%
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sam: 7%
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silo: 14%
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silo: 0%
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fix: 1%
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fix: 1%
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UnitsToBuild:
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UnitsToBuild:
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e1: 30%
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e1: 30%
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@@ -83,9 +83,9 @@ APC:
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Valued:
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Valued:
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Cost: 700
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Cost: 700
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Tooltip:
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Tooltip:
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Name: Armored Personnel Carrier
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Name: APC
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Icon: apcicnh
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Icon: apcicnh
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Prerequisites: pyle
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Prerequisites: pyle
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@@ -103,9 +103,13 @@ APC:
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ROT: 10
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ROT: 10
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: APCGun
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Weapon: APCGun
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Recoil: 96
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 85,85,299, 85,-85,299
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: APCGun.AA
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Weapon: APCGun.AA
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Recoil: 96
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 85,85,299, 85,-85,299
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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@@ -128,7 +132,7 @@ ARTY:
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Tooltip:
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Tooltip:
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Name: Artillery
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Name: Artillery
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Icon:artyicnh
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq
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@@ -164,7 +168,7 @@ FTNK:
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Tooltip:
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Tooltip:
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Name: Flame Tank
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Name: Flame Tank
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Icon: ftnkicnh
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Prerequisites: anyhq
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@@ -200,7 +204,7 @@ BGGY:
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Tooltip:
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Tooltip:
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Name: Nod Buggy
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Name: Nod Buggy
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Icon: bggyicnh
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Icon: bggyicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: afld
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Prerequisites: afld
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@@ -275,7 +279,7 @@ JEEP:
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Tooltip:
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Tooltip:
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Name: Hum-Vee
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Name: Hum-Vee
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Icon: jeepicnh
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Icon: jeepicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: weap
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Prerequisites: weap
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@@ -310,7 +314,7 @@ LTNK:
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Tooltip:
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Tooltip:
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Name: Light Tank
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Name: Light Tank
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Icon: ltnkicnh
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Icon: ltnkicnh
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq
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@@ -347,9 +351,9 @@ MTNK:
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Valued:
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Valued:
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Cost: 800
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Cost: 800
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Tooltip:
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Tooltip:
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Name: Medium Tank
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Name: Med. Tank
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Icon: mtnkicnh
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Icon: mtnkicnh
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq
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@@ -438,9 +442,9 @@ MSAM:
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Valued:
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Valued:
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Cost: 1200
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Cost: 1200
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Tooltip:
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Tooltip:
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Name: Rocket Launcher
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Name: MLRS
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Icon: msamicnh
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Icon: msamicnh
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Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Description: Long range rocket artillery.\n Strong vs all ground units.
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Prerequisites: anyhq
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@@ -473,7 +477,7 @@ MLRS:
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Valued:
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Valued:
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Cost: 750
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Cost: 750
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Tooltip:
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Tooltip:
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Name: Surface-to-Air Missile Launcher
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Name: Mobile S.A.M.
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Icon: mlrsicnh
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Icon: mlrsicnh
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Description: Powerful anti-air unit.\nCannot attack ground units.
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Description: Powerful anti-air unit.\nCannot attack ground units.
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Buildable:
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Buildable:
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@@ -515,7 +519,7 @@ STNK:
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Tooltip:
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Tooltip:
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Name: Stealth Tank
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Name: Stealth Tank
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Icon: stnkicnh
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Icon: stnkicnh
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Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
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Buildable:
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Buildable:
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BuildPaletteOrder: 90
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BuildPaletteOrder: 90
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Prerequisites: tmpl
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Prerequisites: tmpl
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@@ -531,8 +535,8 @@ STNK:
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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Cloak:
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Cloak:
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InitialDelay: 80
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InitialDelay: 90
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CloakDelay: 80
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CloakDelay: 90
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CloakSound: trans1.aud
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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UncloakSound: trans1.aud
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Armament:
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Armament:
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@@ -553,7 +557,7 @@ MHQ:
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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Tooltip:
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Tooltip:
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Name: Mobile Headquarter
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Name: Mobile HQ
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Icon: mhqicnh
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Icon: mhqicnh
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Description: Base of operations
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Description: Base of operations
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Health:
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Health:
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@@ -185,7 +185,8 @@ apc:
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Facings: 32
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Facings: 32
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muzzle: apcmuz
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muzzle: apcmuz
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Start: 0
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Start: 0
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Length: 6
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Length: 3
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Stride: 6
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Facings: 8
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Facings: 8
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close:
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close:
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Start: 32
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Start: 32
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