Made Armor upgradable

This commit is contained in:
reaperrr
2015-08-09 02:13:14 +02:00
parent d5e0bf2169
commit 508c99655c
3 changed files with 15 additions and 8 deletions

View File

@@ -13,10 +13,16 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
public class ArmorInfo : TraitInfo<Armor>
public class ArmorInfo : UpgradableTraitInfo
{
public readonly string Type = null;
public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
}
public class Armor { }
public class Armor : UpgradableTrait<ArmorInfo>
{
public Armor(Actor self, ArmorInfo info)
: base(info) { }
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -34,13 +35,13 @@ namespace OpenRA.Mods.Common.Warheads
: new Dictionary<string, int>();
}
public int DamageVersus(ActorInfo victim)
public int DamageVersus(Actor victim)
{
var armor = victim.Traits.GetOrDefault<ArmorInfo>();
if (armor != null && armor.Type != null)
var armor = victim.TraitsImplementing<Armor>().Where(a => !a.IsTraitDisabled && a.Info.Type != null);
foreach (var a in armor)
{
int versus;
if (Versus.TryGetValue(armor.Type, out versus))
if (Versus.TryGetValue(a.Info.Type, out versus))
return versus;
}
@@ -60,7 +61,7 @@ namespace OpenRA.Mods.Common.Warheads
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
{
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
victim.InflictDamage(firedBy, damage, this);
}
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
return;
// Damage is measured as a percentage of the target health
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim.Info)));
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim)));
victim.InflictDamage(firedBy, damage, this);
}
}