Made Armor upgradable
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@@ -13,10 +13,16 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
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public class ArmorInfo : TraitInfo<Armor>
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public class ArmorInfo : UpgradableTraitInfo
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{
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public readonly string Type = null;
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public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
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}
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public class Armor { }
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public class Armor : UpgradableTrait<ArmorInfo>
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{
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public Armor(Actor self, ArmorInfo info)
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: base(info) { }
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}
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}
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