Made Armor upgradable
This commit is contained in:
@@ -13,10 +13,16 @@ using OpenRA.Traits;
|
|||||||
namespace OpenRA.Mods.Common.Traits
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
|
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
|
||||||
public class ArmorInfo : TraitInfo<Armor>
|
public class ArmorInfo : UpgradableTraitInfo
|
||||||
{
|
{
|
||||||
public readonly string Type = null;
|
public readonly string Type = null;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Armor { }
|
public class Armor : UpgradableTrait<ArmorInfo>
|
||||||
|
{
|
||||||
|
public Armor(Actor self, ArmorInfo info)
|
||||||
|
: base(info) { }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.Mods.Common.Traits;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
@@ -34,13 +35,13 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
: new Dictionary<string, int>();
|
: new Dictionary<string, int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public int DamageVersus(ActorInfo victim)
|
public int DamageVersus(Actor victim)
|
||||||
{
|
{
|
||||||
var armor = victim.Traits.GetOrDefault<ArmorInfo>();
|
var armor = victim.TraitsImplementing<Armor>().Where(a => !a.IsTraitDisabled && a.Info.Type != null);
|
||||||
if (armor != null && armor.Type != null)
|
foreach (var a in armor)
|
||||||
{
|
{
|
||||||
int versus;
|
int versus;
|
||||||
if (Versus.TryGetValue(armor.Type, out versus))
|
if (Versus.TryGetValue(a.Info.Type, out versus))
|
||||||
return versus;
|
return versus;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,7 +61,7 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
|
|
||||||
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
|
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||||
{
|
{
|
||||||
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
|
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
|
||||||
victim.InflictDamage(firedBy, damage, this);
|
victim.InflictDamage(firedBy, damage, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Damage is measured as a percentage of the target health
|
// Damage is measured as a percentage of the target health
|
||||||
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim.Info)));
|
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim)));
|
||||||
victim.InflictDamage(firedBy, damage, this);
|
victim.InflictDamage(firedBy, damage, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user