Made Armor upgradable

This commit is contained in:
reaperrr
2015-08-09 02:13:14 +02:00
parent d5e0bf2169
commit 508c99655c
3 changed files with 15 additions and 8 deletions

View File

@@ -13,10 +13,16 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")] [Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
public class ArmorInfo : TraitInfo<Armor> public class ArmorInfo : UpgradableTraitInfo
{ {
public readonly string Type = null; public readonly string Type = null;
public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
} }
public class Armor { } public class Armor : UpgradableTrait<ArmorInfo>
{
public Armor(Actor self, ArmorInfo info)
: base(info) { }
}
} }

View File

@@ -9,6 +9,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -34,13 +35,13 @@ namespace OpenRA.Mods.Common.Warheads
: new Dictionary<string, int>(); : new Dictionary<string, int>();
} }
public int DamageVersus(ActorInfo victim) public int DamageVersus(Actor victim)
{ {
var armor = victim.Traits.GetOrDefault<ArmorInfo>(); var armor = victim.TraitsImplementing<Armor>().Where(a => !a.IsTraitDisabled && a.Info.Type != null);
if (armor != null && armor.Type != null) foreach (var a in armor)
{ {
int versus; int versus;
if (Versus.TryGetValue(armor.Type, out versus)) if (Versus.TryGetValue(a.Info.Type, out versus))
return versus; return versus;
} }
@@ -60,7 +61,7 @@ namespace OpenRA.Mods.Common.Warheads
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers) public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
{ {
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info))); var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
victim.InflictDamage(firedBy, damage, this); victim.InflictDamage(firedBy, damage, this);
} }
} }

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
return; return;
// Damage is measured as a percentage of the target health // Damage is measured as a percentage of the target health
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim.Info))); var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim)));
victim.InflictDamage(firedBy, damage, this); victim.InflictDamage(firedBy, damage, this);
} }
} }