Fix RA/TD defense turrets facing issues

By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
This commit is contained in:
reaperrr
2020-10-18 00:17:51 +02:00
committed by abcdefg30
parent 99facd2797
commit 50b484df56
4 changed files with 33 additions and 21 deletions

View File

@@ -853,8 +853,10 @@ GUN:
TurnSpeed: 48
InitialFacing: 192
RealignDelay: -1
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
RequiresCondition: !build-incomplete
WithSpriteTurret:
RequiresCondition: !build-incomplete
Recoils: false
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112

View File

@@ -435,14 +435,15 @@ wood:
Length: 16
gun:
idle:
idle: gunmake # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
turret:
Facings: 32
UseClassicFacings: True
recoil:
Start: 32
Facings: 32
UseClassicFacings: True
damaged-idle:
damaged-turret:
Start: 64
Facings: 32
UseClassicFacings: True