Fix RA/TD defense turrets facing issues

By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
This commit is contained in:
reaperrr
2020-10-18 00:17:51 +02:00
committed by abcdefg30
parent 99facd2797
commit 50b484df56
4 changed files with 33 additions and 21 deletions

View File

@@ -604,8 +604,10 @@ AGUN:
TurnSpeed: 60
InitialFacing: 832
RealignDelay: -1
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
RequiresCondition: !build-incomplete
WithSpriteTurret:
RequiresCondition: !build-incomplete
Recoils: false
Armament:
Weapon: ZSU-23
LocalOffset: 520,100,450, 520,-150,450
@@ -819,8 +821,10 @@ GUN:
TurnSpeed: 48
InitialFacing: 192
RealignDelay: -1
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
RequiresCondition: !build-incomplete
WithSpriteTurret:
RequiresCondition: !build-incomplete
Recoils: false
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
@@ -919,8 +923,10 @@ SAM:
TurnSpeed: 120
InitialFacing: 0
RealignDelay: -1
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
RequiresCondition: !build-incomplete
WithSpriteTurret:
RequiresCondition: !build-incomplete
Recoils: false
Armament:
Weapon: Nike
LocalOffset: 0,0,320