check voice actor references
This commit is contained in:
@@ -57,9 +57,21 @@ namespace OpenRA
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}
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}
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var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasTrait<IVoiced>());
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if (voicedActor != null)
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voicedActor.PlayVoice("Select");
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// Play the selection voice from one of the selected actors
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// TODO: This probably should only be considering the newly selected actors
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// TODO: Ship this into an INotifySelection trait to remove the engine dependency on Selectable
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foreach (var actor in actors)
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{
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if (actor.Owner != world.LocalPlayer || !actor.IsInWorld)
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continue;
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var selectable = actor.Info.Traits.GetOrDefault<SelectableInfo>();
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if (selectable == null || !actor.HasVoice(selectable.Voice))
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continue;
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actor.PlayVoice(selectable.Voice);
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break;
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}
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foreach (var a in newSelection)
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foreach (var sel in a.TraitsImplementing<INotifySelected>())
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@@ -324,12 +324,6 @@ namespace OpenRA
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if (voicedActor != null)
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{
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if (!rules.VoicePools.Value.ContainsKey("Attack"))
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rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]);
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if (!rules.VoicePools.Value.ContainsKey("AttackMove"))
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rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]);
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if (!rules.VoicePools.Value.ContainsKey(definition))
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throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
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@@ -20,6 +20,9 @@ namespace OpenRA.Traits
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class WeaponReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class VoiceSetReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class VoiceReferenceAttribute : Attribute { }
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}
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@@ -22,6 +22,8 @@ namespace OpenRA.Traits
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+ "Defaults to the actor name when not defined or inherited.")]
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public readonly string Class = null;
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[VoiceReference] public readonly string Voice = "Select";
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public object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
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}
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@@ -29,9 +31,12 @@ namespace OpenRA.Traits
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{
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public readonly string Class = null;
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public SelectableInfo Info;
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public Selectable(Actor self, SelectableInfo info)
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{
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Class = string.IsNullOrEmpty(info.Class) ? self.Info.Name : info.Class;
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Info = info;
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}
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}
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}
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Lint
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CheckReference(actorInfo, traitInfo, field, map.Rules.Actors, "actor");
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, map.Rules.Weapons, "weapon");
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if (field.HasAttribute<VoiceReferenceAttribute>())
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, map.Rules.Voices, "voice");
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}
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}
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64
OpenRA.Mods.Common/Lint/CheckVoiceReferences.cs
Normal file
64
OpenRA.Mods.Common/Lint/CheckVoiceReferences.cs
Normal file
@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckVoiceReferences : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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foreach (var actorInfo in map.Rules.Actors)
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{
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceSetReferenceAttribute>());
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foreach (var field in fields)
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{
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var voiceSets = LintExts.GetFieldValues(traitInfo, field, emitError);
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foreach (var voiceSet in voiceSets)
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{
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if (string.IsNullOrEmpty(voiceSet))
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continue;
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CheckVoices(actorInfo.Value, emitError, map, voiceSet);
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}
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}
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}
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}
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}
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void CheckVoices(ActorInfo actorInfo, Action<string> emitError, Map map, string voiceSet)
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{
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var soundInfo = map.Rules.Voices[voiceSet.ToLowerInvariant()];
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foreach (var traitInfo in actorInfo.Traits.WithInterface<ITraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceReferenceAttribute>());
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foreach (var field in fields)
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{
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var voices = LintExts.GetFieldValues(traitInfo, field, emitError);
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foreach (var voice in voices)
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{
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if (string.IsNullOrEmpty(voice))
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continue;
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if (!soundInfo.Voices.Keys.Contains(voice))
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emitError("Actor {0} using voice set {1} does not define {2} voice required by {3}.".F(actorInfo.Name, voiceSet, voice, traitInfo));
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}
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}
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}
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}
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}
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}
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@@ -185,6 +185,7 @@
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<Compile Include="Lint\CheckSyncAnnotations.cs" />
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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<Compile Include="Lint\CheckDeathTypes.cs" />
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<Compile Include="Lint\CheckVoiceReferences.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Lint\LintExts.cs" />
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<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
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@@ -44,6 +44,8 @@ namespace OpenRA.Mods.Common.Traits
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public int GetInitialFacing() { return InitialFacing; }
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public WRange GetCruiseAltitude() { return CruiseAltitude; }
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[VoiceReference] public readonly string Voice = "Action";
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { return new ReadOnlyDictionary<CPos, SubCell>(); }
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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}
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@@ -300,7 +302,7 @@ namespace OpenRA.Mods.Common.Traits
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case "Enter":
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case "ReturnToBase":
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case "Stop":
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return "Move";
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return info.Voice;
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default: return null;
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}
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}
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@@ -32,6 +32,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Does not care about shroud or fog. Enables the actor to launch an attack against a target even if he has no visibility of it.")]
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public readonly bool IgnoresVisibility = false;
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[VoiceReference] public readonly string Voice = "Action";
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public abstract object Create(ActorInitializer init);
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}
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@@ -141,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "Attack" ? "Attack" : null;
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return order.OrderString == "Attack" ? Info.Voice : null;
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}
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public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
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@@ -18,6 +18,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Provides access to the attack-move command, which will make the actor automatically engage viable targets while moving to the destination.")]
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class AttackMoveInfo : ITraitInfo
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{
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new AttackMove(init.Self, this); }
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}
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@@ -27,16 +29,18 @@ namespace OpenRA.Mods.Common.Traits
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public CPos? TargetLocation = null;
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readonly IMove move;
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readonly AttackMoveInfo info;
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public AttackMove(Actor self, AttackMoveInfo info)
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{
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move = self.Trait<IMove>();
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this.info = info;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "AttackMove")
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return "AttackMove";
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return info.Voice;
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return null;
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}
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@@ -22,16 +22,21 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Delay to demolish the target once the C4 is planted." +
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"Measured in game ticks. Default is 1.8 seconds.")]
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public readonly int C4Delay = 45;
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[Desc("Number of times to flash the target")]
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public readonly int Flashes = 3;
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[Desc("Delay before the flashing starts")]
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public readonly int FlashesDelay = 4;
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[Desc("Interval between each flash")]
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public readonly int FlashInterval = 4;
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[Desc("Duration of each flash")]
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public readonly int FlashDuration = 3;
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[Desc("Voice string when planting explosive charges.")]
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public readonly string Voice = "Attack";
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new C4Demolition(this); }
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}
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@@ -26,6 +26,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
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public readonly float SabotageHPRemoval = 0.5f;
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new Captures(init.Self, this); }
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}
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@@ -59,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "CaptureActor" ? "Attack" : null;
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return order.OrderString == "CaptureActor" ? Info.Voice : null;
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] UnloadTerrainTypes = { };
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[Desc("Voice to play when ordered to unload the passengers.")]
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public readonly string UnloadVoice = "Unload";
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[VoiceReference] public readonly string UnloadVoice = "Action";
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[Desc("Which direction the passenger will face (relative to the transport) when unloading.")]
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public readonly int PassengerFacing = 128;
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@@ -17,10 +17,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can instantly repair other actors, but gets consumed afterwards.")]
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class EngineerRepairInfo : TraitInfo<EngineerRepair> { }
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class EngineerRepairInfo : ITraitInfo
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{
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
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}
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class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly EngineerRepairInfo info;
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public EngineerRepair(ActorInitializer init, EngineerRepairInfo info)
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{
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this.info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new EngineerRepairOrderTargeter(); }
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@@ -63,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "EngineerRepair" && IsValidOrder(self, order)
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? "Attack" : null;
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? info.Voice : null;
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -21,9 +21,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Types of actors that it can capture, as long as the type also exists in the ExternalCapturable Type: trait.")]
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public readonly string[] CaptureTypes = { "building" };
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[Desc("Destroy the unit after capturing.")]
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public readonly bool ConsumeActor = false;
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new ExternalCaptures(init.Self, this); }
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}
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@@ -83,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "ExternalCaptureActor" && IsValidOrder(self, order)
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? "Attack" : null;
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? Info.Voice : null;
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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public class GuardInfo : ITraitInfo
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{
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public readonly string Voice = "Move";
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new Guard(this); }
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}
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@@ -22,23 +22,35 @@ namespace OpenRA.Mods.Common.Traits
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public class HarvesterInfo : ITraitInfo
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{
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public readonly string[] DeliveryBuildings = { };
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[Desc("How much resources it can carry.")]
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public readonly int Capacity = 28;
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public readonly int LoadTicksPerBale = 4;
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[Desc("How fast it can dump it's carryage.")]
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public readonly int UnloadTicksPerBale = 4;
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[Desc("How many squares to show the fill level.")]
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public readonly int PipCount = 7;
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public readonly int HarvestFacings = 0;
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[Desc("Which resources it can harvest.")]
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public readonly string[] Resources = { };
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[Desc("Percentage of maximum speed when fully loaded.")]
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public readonly int FullyLoadedSpeed = 85;
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[Desc("Initial search radius (in cells) from the refinery that created us.")]
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public readonly int SearchFromProcRadius = 24;
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[Desc("Search radius (in cells) from the last harvest order location to find more resources.")]
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public readonly int SearchFromOrderRadius = 12;
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[VoiceReference] public readonly string HarvestVoice = "Action";
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[VoiceReference] public readonly string DeliverVoice = "Action";
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public object Create(ActorInitializer init) { return new Harvester(init.Self, this); }
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}
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@@ -270,7 +282,13 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Harvest" || (order.OrderString == "Deliver" && !IsEmpty)) ? "Move" : null;
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if (order.OrderString == "Harvest")
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return info.HarvestVoice;
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if (order.OrderString == "Deliver" && !IsEmpty)
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return info.DeliverVoice;
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|
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -61,6 +61,8 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Cursor = "move";
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public readonly string BlockedCursor = "move-blocked";
|
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|
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[VoiceReference] public readonly string Voice = "Action";
|
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
|
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static object LoadSpeeds(MiniYaml y)
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@@ -533,7 +535,7 @@ namespace OpenRA.Mods.Common.Traits
|
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case "Move":
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case "Scatter":
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case "Stop":
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return "Move";
|
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return Info.Voice;
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default:
|
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return null;
|
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}
|
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|
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@@ -103,6 +103,8 @@ namespace OpenRA.Mods.Common.Traits
|
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[Desc("Upgrade types to grant to transport.")]
|
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public readonly string[] GrantUpgrades = { };
|
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|
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[VoiceReference] public readonly string Voice = "Action";
|
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|
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public object Create(ActorInitializer init) { return new Passenger(this); }
|
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}
|
||||
|
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@@ -154,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
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if ((order.OrderString != "EnterTransport" && order.OrderString != "EnterTransports") ||
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!CanEnter(order.TargetActor)) return null;
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return "Move";
|
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return Info.Voice;
|
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}
|
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|
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public void ResolveOrder(Actor self, Order order)
|
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|
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits
|
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class RepairableInfo : ITraitInfo, Requires<HealthInfo>
|
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{
|
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public readonly string[] RepairBuildings = { "fix" };
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[VoiceReference] public readonly string Voice = "Action";
|
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public virtual object Create(ActorInitializer init) { return new Repairable(init.Self, this); }
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}
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@@ -76,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
|
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|
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public string VoicePhraseForOrder(Actor self, Order order)
|
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{
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return (order.OrderString == "Repair" && CanRepair()) ? "Move" : null;
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return (order.OrderString == "Repair" && CanRepair()) ? info.Voice : null;
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}
|
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public void ResolveOrder(Actor self, Order order)
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@@ -17,10 +17,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
|
||||
{
|
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[Desc("Can enter a BridgeHut to trigger a repair.")]
|
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class RepairsBridgesInfo : TraitInfo<RepairsBridges> { }
|
||||
class RepairsBridgesInfo : ITraitInfo
|
||||
{
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
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public object Create(ActorInitializer init) { return new RepairsBridges(this); }
|
||||
}
|
||||
|
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class RepairsBridges : IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
readonly RepairsBridgesInfo info;
|
||||
|
||||
public RepairsBridges(RepairsBridgesInfo info)
|
||||
{
|
||||
this.info = info;
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||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
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||||
{
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||||
get { yield return new RepairBridgeOrderTargeter(); }
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||||
@@ -43,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (hut == null)
|
||||
return null;
|
||||
|
||||
return hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.IsDangling ? null : "Attack";
|
||||
return hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.IsDangling ? null : info.Voice;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -21,6 +21,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The amount of cash the owner recieves.")]
|
||||
public readonly int Payload = 500;
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new SupplyTruck(this); }
|
||||
}
|
||||
|
||||
@@ -51,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return "Move";
|
||||
return info.Voice;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Cursor to display when unable to (un)deploy the actor.")]
|
||||
public readonly string DeployBlockedCursor = "deploy-blocked";
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
|
||||
}
|
||||
|
||||
@@ -65,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "DeployTransform") ? "Move" : null;
|
||||
return (order.OrderString == "DeployTransform") ? info.Voice : null;
|
||||
}
|
||||
|
||||
bool CanDeploy()
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public class VoicedInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Which voice set to use.")]
|
||||
[VoiceReference] public readonly string VoiceSet = null;
|
||||
[VoiceSetReference] public readonly string VoiceSet = null;
|
||||
|
||||
[Desc("Multiply volume with this factor.")]
|
||||
public readonly float Volume = 1f;
|
||||
|
||||
@@ -19,10 +19,22 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
class DemoTruckInfo : TraitInfo<DemoTruck>, Requires<ExplodesInfo> { }
|
||||
class DemoTruckInfo : ITraitInfo, Requires<ExplodesInfo>
|
||||
{
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new DemoTruck(init.Self, this); }
|
||||
}
|
||||
|
||||
class DemoTruck : IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
readonly DemoTruckInfo info;
|
||||
|
||||
public DemoTruck(Actor self, DemoTruckInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
static void Explode(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => self.InflictDamage(self, int.MaxValue, null));
|
||||
@@ -50,7 +62,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return "Attack";
|
||||
return info.Voice;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -57,10 +57,22 @@ namespace OpenRA.Mods.RA.Traits
|
||||
}
|
||||
|
||||
[Desc("Provides access to the disguise command, which makes the actor appear to be another player's actor.")]
|
||||
class DisguiseInfo : TraitInfo<Disguise> { }
|
||||
class DisguiseInfo : ITraitInfo
|
||||
{
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new Disguise(init.Self, this); }
|
||||
}
|
||||
|
||||
class Disguise : IEffectiveOwner, IIssueOrder, IResolveOrder, IOrderVoice, IRadarColorModifier, INotifyAttack
|
||||
{
|
||||
readonly DisguiseInfo info;
|
||||
|
||||
public Disguise(Actor self, DisguiseInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public Player AsPlayer { get; private set; }
|
||||
public string AsSprite { get; private set; }
|
||||
public ITooltipInfo AsTooltipInfo { get; private set; }
|
||||
@@ -95,7 +107,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "Disguise" ? "Attack" : null;
|
||||
return order.OrderString == "Disguise" ? info.Voice : null;
|
||||
}
|
||||
|
||||
public Color RadarColorOverride(Actor self)
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
public readonly string[] Types = { };
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new Infiltrates(this); }
|
||||
}
|
||||
|
||||
@@ -81,7 +83,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
|
||||
? "Attack" : null;
|
||||
? info.Voice : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -45,6 +45,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
[ActorReference]
|
||||
public readonly string DriverActor = "e1";
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new MadTank(init.Self, this); }
|
||||
}
|
||||
|
||||
@@ -107,7 +109,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return "Attack";
|
||||
return info.Voice;
|
||||
}
|
||||
|
||||
void Detonate()
|
||||
|
||||
@@ -41,6 +41,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
[Desc("Cursor to display when unable to deploy the actor.")]
|
||||
public readonly string DeployBlockedCursor = "deploy-blocked";
|
||||
|
||||
[VoiceReference] public readonly string Voice = "Action";
|
||||
|
||||
public object Create(ActorInitializer init) { return new PortableChrono(this); }
|
||||
}
|
||||
|
||||
@@ -93,7 +95,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "PortableChronoTeleport" && CanTeleport ? "Move" : null;
|
||||
return order.OrderString == "PortableChronoTeleport" && CanTeleport ? Info.Voice : null;
|
||||
}
|
||||
|
||||
public void ResetChargeTime()
|
||||
|
||||
@@ -4,7 +4,7 @@ GenericVoice:
|
||||
gdi: .v01,.v03
|
||||
Voices:
|
||||
Select: await1,ready,report1,yessir1
|
||||
Move: ackno,affirm1,noprob,ritaway,roger,ugotit
|
||||
Action: ackno,affirm1,noprob,ritaway,roger,ugotit
|
||||
Die: nuyell1,nuyell4,nuyell5,nuyell6
|
||||
Burned: yell1
|
||||
Zapped: nuyell3
|
||||
@@ -17,13 +17,13 @@ VehicleVoice:
|
||||
gdi: .v00,.v02
|
||||
Voices:
|
||||
Select: vehic1,yessir1,report1,await1,unit1
|
||||
Move: ackno,affirm1,movout1
|
||||
Action: ackno,affirm1,movout1
|
||||
Unload: movout1
|
||||
|
||||
CivilianMaleVoice:
|
||||
Voices:
|
||||
Select: guyyeah1
|
||||
Move: guyokay1
|
||||
Action: guyokay1
|
||||
Die: nuyell1,nuyell4,nuyell5,nuyell6
|
||||
Burned: yell1
|
||||
Zapped: nuyell3
|
||||
@@ -32,7 +32,7 @@ CivilianMaleVoice:
|
||||
CivilianFemaleVoice:
|
||||
Voices:
|
||||
Select: girlyeah
|
||||
Move: girlokay
|
||||
Action: girlokay
|
||||
Die: nuyell1,nuyell4,nuyell5,nuyell6
|
||||
Burned: yell1
|
||||
Zapped: nuyell3
|
||||
|
||||
@@ -170,6 +170,7 @@ C17:
|
||||
PipCount: 10
|
||||
Invulnerable:
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-TargetableUnit:
|
||||
-GainsExperience:
|
||||
FlyAwayOnIdle:
|
||||
@@ -219,6 +220,7 @@ A10:
|
||||
Weapon: Napalm
|
||||
LocalOffset: 0,-256,-43, 0,256,-43
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-TargetableUnit:
|
||||
-GainsExperience:
|
||||
FlyAwayOnIdle:
|
||||
|
||||
@@ -437,6 +437,7 @@ VICE:
|
||||
Tiberium: 100
|
||||
BlueTiberium: 100
|
||||
Beach: 60
|
||||
Voice: Move
|
||||
SelectionDecorations:
|
||||
VisualBounds: 24,24
|
||||
Selectable:
|
||||
@@ -446,6 +447,7 @@ VICE:
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
HiddenUnderFog:
|
||||
GivesExperience:
|
||||
Valued:
|
||||
@@ -458,6 +460,7 @@ VICE:
|
||||
MuzzleSequence: muzzle
|
||||
MuzzleSplitFacings: 8
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackWander:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
@@ -467,6 +470,7 @@ VICE:
|
||||
SplitFacings: true
|
||||
CombatDebugOverlay:
|
||||
Guard:
|
||||
Voice: Move
|
||||
Guardable:
|
||||
UpdatesPlayerStatistics:
|
||||
BodyOrientation:
|
||||
|
||||
@@ -300,6 +300,7 @@
|
||||
Tiberium: 70
|
||||
BlueTiberium: 70
|
||||
Beach: 80
|
||||
Voice: Move
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
@@ -317,7 +318,9 @@
|
||||
AutoTarget:
|
||||
ScanRadius: 4
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
ScriptTriggers:
|
||||
|
||||
@@ -179,19 +179,27 @@ RMBO:
|
||||
Queue: Infantry.GDI
|
||||
Mobile:
|
||||
Speed: 71
|
||||
Voice: Move
|
||||
Guard:
|
||||
Voice: Move
|
||||
Health:
|
||||
HP: 150
|
||||
Passenger:
|
||||
PipType: Red
|
||||
Voice: Move
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
AutoTarget:
|
||||
ScanRadius: 6
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
Voice: Demolish
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2,idle3
|
||||
|
||||
@@ -12,12 +12,11 @@ GenericVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
||||
Attack: G_SCONF1,G_SCONF2,G_SCONF3
|
||||
Action: G_SCONF1,G_SCONF2,G_SCONF3
|
||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||
Guard: I_GUARD
|
||||
DisablePrefixes: Select, Move, Attack, Die
|
||||
DisableVariants: Select, Move, Attack, Guard
|
||||
DisablePrefixes: Select, Action, Die
|
||||
DisableVariants: Select, Action, Guard
|
||||
|
||||
VehicleVoice:
|
||||
DefaultVariant: .AUD
|
||||
@@ -27,8 +26,7 @@ VehicleVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: _VSEL1,_VSEL2,_VSEL3
|
||||
Move: _VCONF1,_VCONF2,_VCONF3
|
||||
Attack: _VCONF1,_VCONF2,_VCONF3
|
||||
Action: _VCONF1,_VCONF2,_VCONF3
|
||||
Guard: I_GUARD
|
||||
|
||||
InfantryVoice:
|
||||
@@ -43,12 +41,11 @@ InfantryVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: _ISEL1,_ISEL2,_ISEL3
|
||||
Move: _ICONF1,_ICONF2,_ICONF3
|
||||
Attack: _ICONF1,_ICONF2,_ICONF3
|
||||
Action: _ICONF1,_ICONF2,_ICONF3
|
||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||
Guard: I_GUARD
|
||||
DisablePrefixes: Die
|
||||
DisableVariants: Select, Move, Attack, Guard
|
||||
DisableVariants: Select, Action, Guard
|
||||
|
||||
EngineerVoice:
|
||||
DefaultVariant: .AUD
|
||||
@@ -62,11 +59,11 @@ EngineerVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: _ESEL1,_ESEL2,_ESEL3
|
||||
Move: _ECONF1,_ECONF2,_ECONF3
|
||||
Action: _ECONF1,_ECONF2,_ECONF3
|
||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||
Guard: I_GUARD
|
||||
DisablePrefixes: Die
|
||||
DisableVariants: Select, Move, Guard
|
||||
DisableVariants: Select, Action, Guard
|
||||
|
||||
FremenVoice:
|
||||
DefaultVariant: .AUD
|
||||
@@ -80,12 +77,11 @@ FremenVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: A_FSEL1,A_FSEL2,A_FSEL3, A_SEL4
|
||||
Move: A_FCONF1,A_FCONF2,A_FCONF3, A_FCONF4
|
||||
Attack: A_FCONF1,A_FCONF2,A_FCONF3, A_FCONF4
|
||||
Action: A_FCONF1,A_FCONF2,A_FCONF3, A_FCONF4
|
||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||
Guard: I_GUARD
|
||||
DisablePrefixes: Select, Move, Attack, Die
|
||||
DisableVariants: Select, Move, Attack, Guard
|
||||
DisablePrefixes: Select, Action, Die
|
||||
DisableVariants: Select, Action, Guard
|
||||
|
||||
SaboteurVoice:
|
||||
DefaultVariant: .AUD
|
||||
@@ -99,8 +95,8 @@ SaboteurVoice:
|
||||
harkonnen: H
|
||||
Voices:
|
||||
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
||||
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
||||
Action: O_SCONF1,O_SCONF2,O_SCONF3
|
||||
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||
Guard: I_GUARD
|
||||
DisablePrefixes: Select, Move, Die
|
||||
DisableVariants: Select, Move, Guard
|
||||
DisablePrefixes: Select, Action, Die
|
||||
DisableVariants: Select, Action, Guard
|
||||
@@ -63,6 +63,7 @@ carryall.infantry:
|
||||
MaxWeight: 5
|
||||
Types: Infantry
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-TargetableAircraft:
|
||||
-GainsExperience:
|
||||
Tooltip:
|
||||
@@ -117,6 +118,7 @@ frigate:
|
||||
-GainsExperience:
|
||||
FlyAwayOnIdle:
|
||||
RejectsOrders:
|
||||
-Voiced:
|
||||
|
||||
orni:
|
||||
Inherits: ^Helicopter
|
||||
@@ -172,6 +174,7 @@ orni.bomber:
|
||||
WithFacingSpriteBody:
|
||||
WithShadow:
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-GainsExperience:
|
||||
Tooltip:
|
||||
Name: Ornithopter
|
||||
|
||||
@@ -221,7 +221,6 @@ saboteur:
|
||||
WithInfantryBody:
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
Voice: Move
|
||||
-AutoTarget:
|
||||
AttractsWorms:
|
||||
Intensity: 120
|
||||
|
||||
@@ -9,7 +9,7 @@ GenericVoice:
|
||||
ukraine: .r01,.r03
|
||||
Voices:
|
||||
Select: await1,ready,report1,yessir1
|
||||
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Action: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -26,13 +26,12 @@ VehicleVoice:
|
||||
ukraine: .r00,.r02
|
||||
Voices:
|
||||
Select: vehic1,yessir1,report1,await1
|
||||
Move: ackno,affirm1
|
||||
Unload: ackno,affirm1
|
||||
Action: ackno,affirm1
|
||||
|
||||
EngineerVoice:
|
||||
Voices:
|
||||
Select: eengin1,eyessir1
|
||||
Move: eaffirm1,emovout1
|
||||
Action: eaffirm1,emovout1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -40,7 +39,7 @@ EngineerVoice:
|
||||
MedicVoice:
|
||||
Voices:
|
||||
Select: mrespon1,myessir1
|
||||
Move: maffirm1,mmovout1
|
||||
Action: maffirm1,mmovout1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -49,7 +48,7 @@ MechanicVoice:
|
||||
Voices:
|
||||
Select: mhuh1,mhowdy1,myes1,mrise1
|
||||
Move: mboss1,mhear1
|
||||
Attack: mhotdig1,mwrench1
|
||||
Action: mhotdig1,mwrench1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -58,7 +57,7 @@ TanyaVoice:
|
||||
Voices:
|
||||
Select: yo1,yes1,yeah1
|
||||
Move: onit1,cmon1,rokroll1
|
||||
Attack: tuffguy1,bombit1
|
||||
Action: tuffguy1,bombit1
|
||||
Die: tandeth1
|
||||
Burned: tandeth1
|
||||
Zapped: tandeth1
|
||||
@@ -79,7 +78,7 @@ SpyVoice:
|
||||
Voices:
|
||||
Select: syessir1,scomnd1
|
||||
Move: sonway1,sindeed1
|
||||
Attack: sking1
|
||||
Action: sking1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -87,7 +86,7 @@ SpyVoice:
|
||||
ThiefVoice:
|
||||
Voices:
|
||||
Select: swhat1,syeah1
|
||||
Move: saffirm1,smout1,sokay1
|
||||
Action: saffirm1,smout1,sokay1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -95,7 +94,7 @@ ThiefVoice:
|
||||
CivilianMaleVoice:
|
||||
Voices:
|
||||
Select: guyyeah1
|
||||
Move: guyokay1
|
||||
Action: guyokay1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -103,7 +102,7 @@ CivilianMaleVoice:
|
||||
CivilianFemaleVoice:
|
||||
Voices:
|
||||
Select: girlyeah
|
||||
Move: girlokay
|
||||
Action: girlokay
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -111,7 +110,7 @@ CivilianFemaleVoice:
|
||||
EinsteinVoice:
|
||||
Voices:
|
||||
Select: einah1
|
||||
Move: einok1,einyes1
|
||||
Action: einok1,einyes1
|
||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||
Burned: dedman10
|
||||
Zapped: dedman6
|
||||
@@ -128,8 +127,7 @@ ShokVoice:
|
||||
AntVoice:
|
||||
Voices:
|
||||
Select: antbite
|
||||
Move: antbite
|
||||
Attack: antbite
|
||||
Action: antbite
|
||||
Die: antdie
|
||||
Burned: antdie
|
||||
Zapped: antdie
|
||||
|
||||
@@ -14,6 +14,7 @@ BADR:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-GainsExperience:
|
||||
Tooltip:
|
||||
Name: Badger
|
||||
@@ -53,6 +54,7 @@ BADR.Bomber:
|
||||
Ammo: 7
|
||||
WithFacingSpriteBody:
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-GainsExperience:
|
||||
Tooltip:
|
||||
Name: Badger
|
||||
@@ -348,6 +350,7 @@ U2:
|
||||
WithFacingSpriteBody:
|
||||
AttackBomber:
|
||||
-Selectable:
|
||||
-Voiced:
|
||||
-TargetableAircraft:
|
||||
-GainsExperience:
|
||||
Contrail@1:
|
||||
|
||||
@@ -19,11 +19,19 @@ DOG:
|
||||
HP: 12
|
||||
Mobile:
|
||||
Speed: 99
|
||||
Voice: Move
|
||||
Guard:
|
||||
Voice: Move
|
||||
Passenger:
|
||||
Voice: Move
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament:
|
||||
Weapon: DogJaw
|
||||
AttackLeap:
|
||||
Voice: Attack
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Infantry
|
||||
WithInfantryBody:
|
||||
@@ -203,12 +211,16 @@ SPY:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Voice: Move
|
||||
-Guard:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
Voice: Move
|
||||
TakeCover:
|
||||
Disguise:
|
||||
Voice: Move
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
-AutoTarget:
|
||||
@@ -219,6 +231,8 @@ SPY:
|
||||
Armament:
|
||||
Weapon: SilencedPPK
|
||||
AttackFrontal:
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
Voiced:
|
||||
VoiceSet: SpyVoice
|
||||
|
||||
@@ -252,6 +266,9 @@ E7:
|
||||
HP: 100
|
||||
Mobile:
|
||||
Speed: 71
|
||||
Voice: Move
|
||||
Guard:
|
||||
Voice: Move
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
C4Demolition:
|
||||
@@ -259,6 +276,7 @@ E7:
|
||||
Voice: Demolish
|
||||
Passenger:
|
||||
PipType: Red
|
||||
Voice: Move
|
||||
Armament@PRIMARY:
|
||||
Weapon: Colt45
|
||||
Armament@SECONDARY:
|
||||
@@ -326,16 +344,19 @@ MECH:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Voice: Move
|
||||
RevealsShroud:
|
||||
Range: 3c0
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
Voice: Move
|
||||
AutoHeal:
|
||||
Armament:
|
||||
Weapon: Repair
|
||||
AttackMedic:
|
||||
Cursor: repair
|
||||
OutsideRangeCursor: repair
|
||||
Voice: Move
|
||||
Captures:
|
||||
CaptureTypes: husk
|
||||
TakeCover:
|
||||
@@ -401,6 +422,16 @@ GNRL:
|
||||
Name: General
|
||||
Selectable:
|
||||
Class: GNRL
|
||||
Mobile:
|
||||
Voice: Move
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
Passenger:
|
||||
Voice: Move
|
||||
Guard:
|
||||
Voice: Move
|
||||
Voiced:
|
||||
VoiceSet: StavrosVoice
|
||||
|
||||
@@ -469,6 +500,7 @@ SHOK:
|
||||
HP: 100
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Voice: Move
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament@PRIMARY:
|
||||
@@ -478,6 +510,13 @@ SHOK:
|
||||
Name: garrisoned
|
||||
Weapon: PortaTesla
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
Passenger:
|
||||
Voice: Move
|
||||
Guard:
|
||||
Voice: Move
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -40,7 +40,7 @@ Medic:
|
||||
Voices:
|
||||
Select: 20-I000, 20-I004, 20-I006
|
||||
Move: 20-I008, 20-I010, 20-I012
|
||||
Attack: 20-I016, 20-I018, 20-I020
|
||||
Action: 20-I016, 20-I018, 20-I020
|
||||
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
Burned: DEDMAN2
|
||||
Zapped: ELECTRO1
|
||||
@@ -49,7 +49,7 @@ Engineer:
|
||||
Voices:
|
||||
Select: 19-I000, 19-I002, 19-I006
|
||||
Move: 19-I010, 19-I016
|
||||
Attack: 19-I018, 19-I016
|
||||
Action: 19-I018, 19-I016
|
||||
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
Burned: DEDMAN2
|
||||
Zapped: ELECTRO1
|
||||
@@ -78,7 +78,7 @@ Spy:
|
||||
Voices:
|
||||
Select: 21-I000, 21-I002, 21-I004
|
||||
Move: 21-I010, 21-I012, 21-I016
|
||||
Attack: 21-I010, 21-I012, 21-I022
|
||||
Action: 21-I010, 21-I012, 21-I022
|
||||
# Feedback: 21-I000, 21-I002 # TODO
|
||||
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
Burned: DEDMAN2
|
||||
@@ -88,7 +88,7 @@ Hijacker:
|
||||
Voices:
|
||||
Select: 24-I000, 24-I002, 24-I004, 24-I006
|
||||
Move: 24-I008, 24-I010, 24-I012, 24-I014
|
||||
Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
|
||||
Action: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
|
||||
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
Burned: DEDMAN2
|
||||
Zapped: ELECTRO1
|
||||
@@ -149,9 +149,9 @@ Slavick:
|
||||
|
||||
Fiend:
|
||||
Voices:
|
||||
Select:
|
||||
Move:
|
||||
Attack:
|
||||
Select: FIEND1
|
||||
Attack: FIEND1
|
||||
Move: FIEND1
|
||||
Die: FIEND1
|
||||
Burned: FIEND1
|
||||
Zapped: FIEND1
|
||||
|
||||
@@ -20,9 +20,11 @@ DPOD:
|
||||
Types: Infantry
|
||||
MaxWeight: 1
|
||||
PipCount: 1
|
||||
UnloadVoice: Move
|
||||
Armament:
|
||||
Weapon: Vulcan2
|
||||
AttackHeli:
|
||||
Voice: Attack
|
||||
AmmoPool:
|
||||
Ammo: 5
|
||||
PipCount: 5
|
||||
@@ -54,6 +56,7 @@ DSHP:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadVoice: Move
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Hovers:
|
||||
@@ -85,6 +88,7 @@ ORCA:
|
||||
Weapon: Hellfire
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
Voice: Attack
|
||||
AmmoPool:
|
||||
Ammo: 5
|
||||
PipCount: 5
|
||||
@@ -125,6 +129,7 @@ ORCAB:
|
||||
Armament:
|
||||
Weapon: Bomb
|
||||
AttackPlane:
|
||||
Voice: Attack
|
||||
FacingTolerance: 20
|
||||
AmmoPool:
|
||||
Ammo: 10
|
||||
@@ -163,6 +168,7 @@ ORCATRAN:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadVoice: Move
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Hovers:
|
||||
@@ -223,6 +229,7 @@ SCRIN:
|
||||
Armament:
|
||||
Weapon: Proton
|
||||
AttackPlane:
|
||||
Voice: Attack
|
||||
FacingTolerance: 20
|
||||
AmmoPool:
|
||||
Ammo: 15
|
||||
@@ -264,6 +271,7 @@ APACHE:
|
||||
Weapon: HarpyClaw
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
Voice: Attack
|
||||
AmmoPool:
|
||||
Ammo: 12
|
||||
PipCount: 4
|
||||
|
||||
@@ -16,6 +16,7 @@ WEEDGUY:
|
||||
Weapon: FireballLauncher
|
||||
LocalOffset: 85,0,384
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
WithInfantryBody:
|
||||
TakeCover:
|
||||
|
||||
@@ -39,6 +40,7 @@ UMAGON:
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -86,6 +88,7 @@ MUTANT:
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -109,6 +112,7 @@ MWMN:
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -132,6 +136,7 @@ MUTANT3:
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -218,6 +223,7 @@ DOGGIE:
|
||||
Armament:
|
||||
Weapon: FiendShard
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackWander:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
@@ -246,6 +252,7 @@ VISLRG:
|
||||
Weapon: SlimeAttack
|
||||
AutoTarget:
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AttackWander:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
@@ -260,6 +267,7 @@ CIV1:
|
||||
Armament:
|
||||
Weapon: Pistola
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
|
||||
CIV2:
|
||||
Inherits: ^CivilianInfantry
|
||||
@@ -270,4 +278,5 @@ CIV3:
|
||||
Armament:
|
||||
Weapon: Pistola
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
Weapon: MammothTusk
|
||||
LocalOffset: 0,256,426, 0,-256,426
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
@@ -76,6 +77,7 @@ ICBM:
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
|
||||
BUS:
|
||||
Inherits: ^Vehicle
|
||||
@@ -96,6 +98,7 @@ BUS:
|
||||
Types: Infantry
|
||||
MaxWeight: 20
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
@@ -118,6 +121,7 @@ PICK:
|
||||
Types: Infantry
|
||||
MaxWeight: 2
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
@@ -140,6 +144,7 @@ CAR:
|
||||
Types: Infantry
|
||||
MaxWeight: 4
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
@@ -162,5 +167,6 @@ WINI:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
@@ -213,6 +213,7 @@
|
||||
Rough: 70
|
||||
Tiberium: 80
|
||||
BlueTiberium: 80
|
||||
Voice: Move
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
@@ -241,8 +242,10 @@
|
||||
EnergyDeath: 6
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
@@ -259,6 +262,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
CombatDebugOverlay:
|
||||
Guard:
|
||||
Voice: Move
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
@@ -314,6 +318,7 @@
|
||||
Tiberium: 80
|
||||
BlueTiberium: 80
|
||||
ROT: 5
|
||||
Voice: Move
|
||||
Selectable:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
@@ -323,9 +328,12 @@
|
||||
TargetTypes: Ground, Vehicle
|
||||
Repairable:
|
||||
RepairBuildings: gadept
|
||||
Voice: Move
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
Voice: Move
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
@@ -340,6 +348,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
CombatDebugOverlay:
|
||||
Guard:
|
||||
Voice: Move
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
CameraPitch: 90
|
||||
@@ -383,6 +392,7 @@
|
||||
Tiberium: 80
|
||||
BlueTiberium: 80
|
||||
ROT: 5
|
||||
Voice: Move
|
||||
Selectable:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
@@ -392,9 +402,12 @@
|
||||
TargetTypes: Ground, Vehicle
|
||||
Repairable:
|
||||
RepairBuildings: gadept
|
||||
Voice: Move
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
Voice: Move
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
@@ -409,6 +422,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
CombatDebugOverlay:
|
||||
Guard:
|
||||
Voice: Move
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
CameraPitch: 90
|
||||
@@ -455,8 +469,10 @@
|
||||
RearmBuildings:
|
||||
LandWhenIdle: no
|
||||
CruiseAltitude: 2048
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
AttackMove:
|
||||
Voice: Move
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
@@ -466,6 +482,7 @@
|
||||
Huntable:
|
||||
ScriptTriggers:
|
||||
Guard:
|
||||
Voice: Move
|
||||
Guardable:
|
||||
UpgradeManager:
|
||||
MustBeDestroyed:
|
||||
@@ -478,6 +495,7 @@
|
||||
RearmBuildings: gahpad, nahpad
|
||||
LandWhenIdle: no
|
||||
CruiseAltitude: 2560
|
||||
Voice: Move
|
||||
ReturnOnIdle:
|
||||
|
||||
^Viceroid:
|
||||
|
||||
@@ -18,6 +18,7 @@ E2:
|
||||
LocalOffset: 0,0,555
|
||||
FireDelay: 5
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -43,7 +44,7 @@ MEDIC:
|
||||
CrushSound: squishy2.aud
|
||||
Armament:
|
||||
Weapon: Heal
|
||||
AttackFrontal:
|
||||
AttackMedic:
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -79,6 +80,7 @@ JUMPJET:
|
||||
Weapon: JumpCannon
|
||||
-Crushable:
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
|
||||
@@ -111,8 +113,10 @@ GHOST:
|
||||
Crushable:
|
||||
CrushSound: squishy2.aud
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -26,6 +26,7 @@ APC:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelWaterBody:
|
||||
@@ -69,6 +70,7 @@ HVR:
|
||||
ROT: 7
|
||||
Offset: -128,0,85
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
@@ -101,6 +103,7 @@ SMECH:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
Armament:
|
||||
Weapon: AssaultCannon
|
||||
@@ -144,6 +147,7 @@ MMCH:
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
WithTurret:
|
||||
Recoils: no
|
||||
Armament:
|
||||
@@ -184,6 +188,7 @@ HMEC:
|
||||
Range: 8c0
|
||||
RenderSprites:
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
Armament@MISSILES:
|
||||
Weapon: MammothTusk
|
||||
@@ -220,6 +225,7 @@ SONIC:
|
||||
Weapon: SonicZap
|
||||
LocalOffset: -50,0,410
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Offset: -170,0,0
|
||||
|
||||
@@ -19,6 +19,7 @@ E3:
|
||||
Weapon: Bazooka
|
||||
LocalOffset: 128,0,640
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -53,6 +54,7 @@ CYBORG:
|
||||
Armament:
|
||||
Weapon: Vulcan3
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
WithPermanentInjury:
|
||||
@@ -91,6 +93,7 @@ CYC2:
|
||||
Weapon: CyCannon
|
||||
LocalOffset: 170,85,683
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
WithPermanentInjury:
|
||||
|
||||
@@ -191,6 +191,7 @@ GATICK:
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
@@ -206,6 +207,7 @@ GATICK:
|
||||
Facing: 159
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
WithMuzzleFlash:
|
||||
-WithDeathAnimation:
|
||||
|
||||
@@ -234,6 +236,7 @@ GAARTY:
|
||||
LocalOffset: 811,0,0
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
@@ -250,6 +253,7 @@ GAARTY:
|
||||
Facing: 96
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
WithMuzzleFlash:
|
||||
-WithDeathAnimation:
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ BGGY:
|
||||
MuzzleSequence: muzzle
|
||||
MuzzleSplitFacings: 8
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
@@ -62,6 +63,7 @@ BIKE:
|
||||
UpgradeMinEnabledLevel: 1
|
||||
LocalOffset: -128,-170,213, -128,170,213
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
@@ -87,6 +89,7 @@ TTNK:
|
||||
Armor:
|
||||
Type: Light
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 256,0,256
|
||||
@@ -111,6 +114,7 @@ TTNK:
|
||||
Facing: 159
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
|
||||
ART2:
|
||||
Inherits: ^Tank
|
||||
@@ -141,6 +145,7 @@ ART2:
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
|
||||
REPAIR:
|
||||
Inherits: ^Tank
|
||||
@@ -165,6 +170,7 @@ REPAIR:
|
||||
AttackMedic:
|
||||
Cursor: repair
|
||||
OutsideRangeCursor: repair
|
||||
Voice: Attack
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
@@ -218,6 +224,7 @@ SAPC:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadVoice: Unload
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
@@ -246,6 +253,7 @@ SUBTANK:
|
||||
Armament:
|
||||
Weapon: FireballLauncher
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
@@ -281,6 +289,7 @@ STNK:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
RenderSprites:
|
||||
|
||||
@@ -23,6 +23,7 @@ E1:
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -30,6 +30,7 @@ MCV:
|
||||
Facing: 96
|
||||
TransformSounds: facbld1.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
@@ -57,6 +58,8 @@ HARV:
|
||||
UnloadTicksPerBale: 1
|
||||
SearchFromProcRadius: 24
|
||||
SearchFromOrderRadius: 12
|
||||
HarvestVoice: Attack
|
||||
DeliverVoice: Move
|
||||
Mobile:
|
||||
Speed: 71
|
||||
Crushes: wall, crate
|
||||
@@ -117,6 +120,7 @@ LPST:
|
||||
Facing: 159
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
|
||||
GGHUNT:
|
||||
Inherits: ^Vehicle
|
||||
@@ -135,6 +139,7 @@ GGHUNT:
|
||||
Range: 7c0
|
||||
WithFacingSpriteBody:
|
||||
DemoTruck:
|
||||
Voice: Attack
|
||||
Explodes:
|
||||
Weapon: SuicideBomb
|
||||
EmptyWeapon: SuicideBomb
|
||||
|
||||
Reference in New Issue
Block a user