check voice actor references
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@@ -57,9 +57,21 @@ namespace OpenRA
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}
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}
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var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasTrait<IVoiced>());
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if (voicedActor != null)
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voicedActor.PlayVoice("Select");
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// Play the selection voice from one of the selected actors
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// TODO: This probably should only be considering the newly selected actors
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// TODO: Ship this into an INotifySelection trait to remove the engine dependency on Selectable
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foreach (var actor in actors)
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{
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if (actor.Owner != world.LocalPlayer || !actor.IsInWorld)
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continue;
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var selectable = actor.Info.Traits.GetOrDefault<SelectableInfo>();
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if (selectable == null || !actor.HasVoice(selectable.Voice))
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continue;
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actor.PlayVoice(selectable.Voice);
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break;
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}
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foreach (var a in newSelection)
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foreach (var sel in a.TraitsImplementing<INotifySelected>())
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@@ -324,12 +324,6 @@ namespace OpenRA
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if (voicedActor != null)
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{
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if (!rules.VoicePools.Value.ContainsKey("Attack"))
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rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]);
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if (!rules.VoicePools.Value.ContainsKey("AttackMove"))
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rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]);
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if (!rules.VoicePools.Value.ContainsKey(definition))
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throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
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@@ -20,6 +20,9 @@ namespace OpenRA.Traits
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class WeaponReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class VoiceSetReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class VoiceReferenceAttribute : Attribute { }
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}
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@@ -22,6 +22,8 @@ namespace OpenRA.Traits
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+ "Defaults to the actor name when not defined or inherited.")]
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public readonly string Class = null;
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[VoiceReference] public readonly string Voice = "Select";
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public object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
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}
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@@ -29,9 +31,12 @@ namespace OpenRA.Traits
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{
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public readonly string Class = null;
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public SelectableInfo Info;
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public Selectable(Actor self, SelectableInfo info)
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{
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Class = string.IsNullOrEmpty(info.Class) ? self.Info.Name : info.Class;
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Info = info;
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}
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}
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}
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