check voice actor references
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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public class GuardInfo : ITraitInfo
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{
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public readonly string Voice = "Move";
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new Guard(this); }
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}
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