Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).

This commit is contained in:
Paul Chote
2011-02-11 22:25:16 +13:00
parent 1d1d0e8bd2
commit 51138fcdc3
7 changed files with 49 additions and 49 deletions

View File

@@ -153,7 +153,8 @@ BARB:
Inherits: ^Wall Inherits: ^Wall
Health: Health:
HP: 100 HP: 100
Armor: none Armor:
Type: Light
Tooltip: Tooltip:
Name: Wire Fence Name: Wire Fence
Icon: barbicnh Icon: barbicnh
@@ -162,8 +163,9 @@ WOOD:
Inherits: ^Wall Inherits: ^Wall
Health: Health:
HP: 100 HP: 100
Armor: none Armor:
Tooltip: Type: Wood
Tooltip:
Name: Wooden Fence Name: Wooden Fence
Icon: woodicnh Icon: woodicnh

View File

@@ -323,7 +323,7 @@
Health: Health:
HP: 140 HP: 140
Armor: Armor:
Type: Heavy Type: Light
Husk: Husk:
Selectable: Selectable:
Priority: -1 Priority: -1

View File

@@ -199,7 +199,10 @@ VICE:
Health: Health:
HP: 400 HP: 400
AttackFrontal: AttackFrontal:
PrimaryWeapon: Laser PrimaryWeapon: Chemspray
AttackWander: AttackWander:
-RenderInfantry: -RenderInfantry:
RenderUnit: RenderUnit:
WithMuzzleFlash:
Armor:
Type: Wood

View File

@@ -229,8 +229,6 @@ AFLD:
Capturable: true Capturable: true
Health: Health:
HP: 1000 HP: 1000
Armor:
Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Bib: Bib:
@@ -271,8 +269,6 @@ WEAP:
Capturable: true Capturable: true
Health: Health:
HP: 1000 HP: 1000
Armor:
Type: Light
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
@@ -481,8 +477,6 @@ TMPL:
Capturable: true Capturable: true
Health: Health:
HP: 2000 HP: 2000
Armor:
Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Bib: Bib:
@@ -519,7 +513,7 @@ OBLI:
Health: Health:
HP: 400 HP: 400
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
RenderBuildingCharge: RenderBuildingCharge:
@@ -554,7 +548,7 @@ CYCL:
Health: Health:
HP: 300 HP: 300
Armor: Armor:
Type: None Type: Light
SBAG: SBAG:
Inherits: ^Wall Inherits: ^Wall
@@ -574,7 +568,7 @@ SBAG:
Health: Health:
HP: 250 HP: 250
Armor: Armor:
Type: None Type: Light
BRIK: BRIK:
Inherits: ^Wall Inherits: ^Wall
@@ -619,8 +613,6 @@ GUN:
BaseNormal: no BaseNormal: no
Health: Health:
HP: 400 HP: 400
Armor:
Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Turreted: Turreted:
@@ -721,7 +713,7 @@ ATWR:
Health: Health:
HP: 800 HP: 800
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
AttackOmni: AttackOmni:

View File

@@ -198,7 +198,8 @@ BIKE:
Speed: 13 Speed: 13
Health: Health:
HP: 120 HP: 120
Armor: none Armor:
Type: Light
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
AttackFrontal: AttackFrontal:
@@ -500,7 +501,7 @@ HELI:
Health: Health:
HP: 125 HP: 125
Armor: Armor:
Type: Heavy Type: Light
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
AttackHeli: AttackHeli:
@@ -534,7 +535,7 @@ ORCA:
Health: Health:
HP: 100 HP: 100
Armor: Armor:
Type: Heavy Type: Light
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
AttackHeli: AttackHeli:
@@ -560,7 +561,7 @@ C17:
Health: Health:
HP: 25 HP: 25
Armor: Armor:
Type: Light Type: Heavy
RenderUnit: RenderUnit:
WithShadow: WithShadow:
Cargo: Cargo:
@@ -583,7 +584,7 @@ A10:
Health: Health:
HP: 60 HP: 60
Armor: Armor:
Type: Light Type: Heavy
RenderUnit: RenderUnit:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo:
@@ -646,7 +647,7 @@ LST:
Health: Health:
HP: 400 HP: 400
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:

View File

@@ -2,7 +2,10 @@ vice:
idle: idle:
Start: 0 Start: 0
Length: * Length: *
muzzle: chem
Start: 0
Length: 13
Facings: 8
e1: e1:
stand: stand:
Start: 0 Start: 0

View File

@@ -32,9 +32,9 @@ Atomic:
Ore: true Ore: true
Versus: Versus:
None: 90% None: 90%
Wood: 60%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
Explosion: 6 Explosion: 6
InfDeath: 4 InfDeath: 4
ImpactSound: nukexplo ImpactSound: nukexplo
@@ -46,9 +46,9 @@ Atomic:
Ore: true Ore: true
Versus: Versus:
None: 90% None: 90%
Wood: 60%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
Delay: 3 Delay: 3
InfDeath: 4 InfDeath: 4
ImpactSound: xplobig4 ImpactSound: xplobig4
@@ -60,9 +60,9 @@ IonCannon:
Ore: true Ore: true
Versus: Versus:
None: 90% None: 90%
Wood: 60%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Warhead@area: Warhead@area:
DamageModel: PerCell DamageModel: PerCell
@@ -72,9 +72,9 @@ IonCannon:
Ore: true Ore: true
Versus: Versus:
None: 90% None: 90%
Wood: 60%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
Delay: 3 Delay: 3
InfDeath: 4 InfDeath: 4
@@ -88,10 +88,10 @@ Sniper:
Damage: 100 Damage: 100
Spread: 1 Spread: 1
Versus: Versus:
None: 100%
Wood: 5% Wood: 5%
Light: 5% Light: 5%
Heavy: 5% Heavy: 5%
Concrete: 5%
InfDeath: 1 InfDeath: 1
HighV: HighV:
@@ -104,10 +104,10 @@ HighV:
Damage: 20 Damage: 20
Spread: 3 Spread: 3
Versus: Versus:
None: 100%
Wood: 50% Wood: 50%
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
Concrete: 25%
InfDeath: 1 InfDeath: 1
Explosion: 1 Explosion: 1
@@ -120,10 +120,10 @@ Pistol:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 100%
Wood: 50% Wood: 50%
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
Concrete: 25%
InfDeath: 1 InfDeath: 1
Explosion: 1 Explosion: 1
Damage: 1 Damage: 1
@@ -137,10 +137,10 @@ M16:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 100%
Wood: 25% Wood: 25%
Light: 30% Light: 30%
Heavy: 10% Heavy: 10%
Concrete: 10%
Explosion: 1 Explosion: 1
InfDeath: 1 InfDeath: 1
Damage: 15 Damage: 15
@@ -167,7 +167,7 @@ Rockets:
None: 50% None: 50%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -198,7 +198,7 @@ Rockets.Bike:
None: 50% None: 50%
Wood: 30% Wood: 30%
Light: 75% Light: 75%
Concrete: 30% Heavy: 30%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -228,7 +228,7 @@ Rockets.Orca:
None: 50% None: 50%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -245,9 +245,9 @@ Flamethrower:
Spread: 8 Spread: 8
Versus: Versus:
None: 90% None: 90%
Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
InfDeath: 4 InfDeath: 4
ImpactSound: flamer2 ImpactSound: flamer2
SmudgeType: Scorch SmudgeType: Scorch
@@ -263,9 +263,9 @@ BigFlamer:
Spread: 8 Spread: 8
Versus: Versus:
None: 90% None: 90%
Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 3 Explosion: 3
ImpactSound: flamer2 ImpactSound: flamer2
@@ -325,7 +325,7 @@ Grenade:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -345,7 +345,7 @@ Grenade:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -365,7 +365,7 @@ Grenade:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -386,7 +386,7 @@ Grenade:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -406,7 +406,7 @@ TurretGun:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -436,7 +436,7 @@ MissilePack:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -465,7 +465,7 @@ MissilePack:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -508,7 +508,6 @@ MachineGun:
Wood: 50% Wood: 50%
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
Concrete: 25%
InfDeath: 1 InfDeath: 1
Explosion: 1 Explosion: 1
Damage: 15 Damage: 15
@@ -580,9 +579,9 @@ Napalm:
Spread: 8 Spread: 8
Versus: Versus:
None: 90% None: 90%
Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 3 Explosion: 3
ImpactSound: flamer2 ImpactSound: flamer2
@@ -594,9 +593,9 @@ Napalm.Crate:
Spread: 4 Spread: 4
Versus: Versus:
None: 90% None: 90%
Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50%
InfDeath: 4 InfDeath: 4
Explosion: 3 Explosion: 3
ImpactSound: flamer2 ImpactSound: flamer2
@@ -638,7 +637,7 @@ Nike:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos