Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).

This commit is contained in:
Paul Chote
2011-02-11 22:25:16 +13:00
parent 1d1d0e8bd2
commit 51138fcdc3
7 changed files with 49 additions and 49 deletions

View File

@@ -153,7 +153,8 @@ BARB:
Inherits: ^Wall
Health:
HP: 100
Armor: none
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
@@ -162,7 +163,8 @@ WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor: none
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh

View File

@@ -323,7 +323,7 @@
Health:
HP: 140
Armor:
Type: Heavy
Type: Light
Husk:
Selectable:
Priority: -1

View File

@@ -199,7 +199,10 @@ VICE:
Health:
HP: 400
AttackFrontal:
PrimaryWeapon: Laser
PrimaryWeapon: Chemspray
AttackWander:
-RenderInfantry:
RenderUnit:
WithMuzzleFlash:
Armor:
Type: Wood

View File

@@ -229,8 +229,6 @@ AFLD:
Capturable: true
Health:
HP: 1000
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Bib:
@@ -271,8 +269,6 @@ WEAP:
Capturable: true
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
@@ -481,8 +477,6 @@ TMPL:
Capturable: true
Health:
HP: 2000
Armor:
Type: Light
RevealsShroud:
Range: 6
Bib:
@@ -519,7 +513,7 @@ OBLI:
Health:
HP: 400
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 8
RenderBuildingCharge:
@@ -554,7 +548,7 @@ CYCL:
Health:
HP: 300
Armor:
Type: None
Type: Light
SBAG:
Inherits: ^Wall
@@ -574,7 +568,7 @@ SBAG:
Health:
HP: 250
Armor:
Type: None
Type: Light
BRIK:
Inherits: ^Wall
@@ -619,8 +613,6 @@ GUN:
BaseNormal: no
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Turreted:
@@ -721,7 +713,7 @@ ATWR:
Health:
HP: 800
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 8
AttackOmni:

View File

@@ -198,7 +198,8 @@ BIKE:
Speed: 13
Health:
HP: 120
Armor: none
Armor:
Type: Light
RevealsShroud:
Range: 7
AttackFrontal:
@@ -500,7 +501,7 @@ HELI:
Health:
HP: 125
Armor:
Type: Heavy
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
@@ -534,7 +535,7 @@ ORCA:
Health:
HP: 100
Armor:
Type: Heavy
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
@@ -560,7 +561,7 @@ C17:
Health:
HP: 25
Armor:
Type: Light
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
@@ -583,7 +584,7 @@ A10:
Health:
HP: 60
Armor:
Type: Light
Type: Heavy
RenderUnit:
WithShadow:
LimitedAmmo:
@@ -646,7 +647,7 @@ LST:
Health:
HP: 400
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 7
RenderUnit:

View File

@@ -2,7 +2,10 @@ vice:
idle:
Start: 0
Length: *
muzzle: chem
Start: 0
Length: 13
Facings: 8
e1:
stand:
Start: 0

View File

@@ -32,9 +32,9 @@ Atomic:
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: 6
InfDeath: 4
ImpactSound: nukexplo
@@ -46,9 +46,9 @@ Atomic:
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 3
InfDeath: 4
ImpactSound: xplobig4
@@ -60,9 +60,9 @@ IonCannon:
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 4
Warhead@area:
DamageModel: PerCell
@@ -72,9 +72,9 @@ IonCannon:
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 3
InfDeath: 4
@@ -88,10 +88,10 @@ Sniper:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
InfDeath: 1
HighV:
@@ -104,10 +104,10 @@ HighV:
Damage: 20
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Concrete: 25%
InfDeath: 1
Explosion: 1
@@ -120,10 +120,10 @@ Pistol:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Concrete: 25%
InfDeath: 1
Explosion: 1
Damage: 1
@@ -137,10 +137,10 @@ M16:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: 1
InfDeath: 1
Damage: 15
@@ -167,7 +167,7 @@ Rockets:
None: 50%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -198,7 +198,7 @@ Rockets.Bike:
None: 50%
Wood: 30%
Light: 75%
Concrete: 30%
Heavy: 30%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -228,7 +228,7 @@ Rockets.Orca:
None: 50%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -245,9 +245,9 @@ Flamethrower:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 4
ImpactSound: flamer2
SmudgeType: Scorch
@@ -263,9 +263,9 @@ BigFlamer:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
@@ -325,7 +325,7 @@ Grenade:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -345,7 +345,7 @@ Grenade:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -365,7 +365,7 @@ Grenade:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -386,7 +386,7 @@ Grenade:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -406,7 +406,7 @@ TurretGun:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -436,7 +436,7 @@ MissilePack:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -465,7 +465,7 @@ MissilePack:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos
@@ -508,7 +508,6 @@ MachineGun:
Wood: 50%
Light: 50%
Heavy: 25%
Concrete: 25%
InfDeath: 1
Explosion: 1
Damage: 15
@@ -580,9 +579,9 @@ Napalm:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
@@ -594,9 +593,9 @@ Napalm.Crate:
Spread: 4
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 4
Explosion: 3
ImpactSound: flamer2
@@ -638,7 +637,7 @@ Nike:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Heavy: 50%
InfDeath: 3
Explosion: 4
ImpactSound: xplos