Add CheckUnknownWeaponFields lint check.

This commit is contained in:
Paul Chote
2018-06-21 22:56:37 +00:00
parent 0a5016c803
commit 51a2ca8253
2 changed files with 99 additions and 0 deletions

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@@ -0,0 +1,98 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
namespace OpenRA.Mods.Common.Lint
{
class CheckUnknownWeaponFields : ILintPass, ILintMapPass
{
string NormalizeName(string key)
{
var name = key.Split('@')[0];
if (name.StartsWith("-", StringComparison.Ordinal))
return name.Substring(1);
return name;
}
void CheckWeapons(IEnumerable<MiniYamlNode> weapons, Action<string> emitError, Action<string> emitWarning, ModData modData)
{
var weaponInfo = typeof(WeaponInfo);
foreach (var weapon in weapons)
{
foreach (var field in weapon.Value.Nodes)
{
// Removals can never define children
if (field.Key.StartsWith("-", StringComparison.Ordinal) && field.Value.Nodes.Any())
{
emitError("{0} has child nodes, which is not valid for removals.".F(field.Key));
continue;
}
var fieldName = NormalizeName(field.Key);
if (fieldName == "Projectile" && !string.IsNullOrEmpty(field.Value.Value))
{
var projectileName = NormalizeName(field.Value.Value);
var projectileInfo = modData.ObjectCreator.FindType(projectileName + "Info");
foreach (var projectileField in field.Value.Nodes)
{
var projectileFieldName = NormalizeName(projectileField.Key);
if (projectileInfo.GetField(projectileFieldName) == null)
emitError("{0} refers to a projectile field `{1}` that does not exist on `{2}`.".F(projectileField.Location, projectileFieldName, projectileName));
}
}
else if (fieldName == "Warhead")
{
if (string.IsNullOrEmpty(field.Value.Value))
{
emitWarning("{0} does not define a warhead type. Skipping unknown field check.".F(field.Location));
continue;
}
var warheadName = NormalizeName(field.Value.Value);
var warheadInfo = modData.ObjectCreator.FindType(warheadName + "Warhead");
foreach (var warheadField in field.Value.Nodes)
{
var warheadFieldName = NormalizeName(warheadField.Key);
if (warheadInfo.GetField(warheadFieldName) == null)
emitError("{0} refers to a warhead field `{1}` that does not exist on `{2}`.".F(warheadField.Location, warheadFieldName, warheadName));
}
}
else if (fieldName != "Inherits" && weaponInfo.GetField(fieldName) == null)
emitError("{0} refers to a weapon field `{1}` that does not exist.".F(field.Location, fieldName));
}
}
}
void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var f in modData.Manifest.Weapons)
CheckWeapons(MiniYaml.FromStream(modData.DefaultFileSystem.Open(f), f), emitError, emitWarning, modData);
}
void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
if (map.WeaponDefinitions != null && map.WeaponDefinitions.Value != null)
{
var mapFiles = FieldLoader.GetValue<string[]>("value", map.WeaponDefinitions.Value);
foreach (var f in mapFiles)
CheckWeapons(MiniYaml.FromStream(map.Open(f), f), emitError, emitWarning, modData);
if (map.WeaponDefinitions.Nodes.Any())
CheckWeapons(map.WeaponDefinitions.Nodes, emitError, emitWarning, modData);
}
}
}
}

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@@ -885,6 +885,7 @@
<Compile Include="ModCredits.cs" />
<Compile Include="UpdateRules\Rules\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">