Fix hardcoded player color ramp Lerp

This commit is contained in:
reaperrr
2015-10-18 01:18:11 +02:00
parent d2f656737b
commit 51aca8de9a

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
}
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}