Fix hardcoded player color ramp Lerp
This commit is contained in:
@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
|
||||
remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
|
||||
}
|
||||
|
||||
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
|
||||
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
|
||||
.ToDictionary(u => u.First, u => u.Second);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user