Fix hardcoded player color ramp Lerp
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@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
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remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
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}
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}
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remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
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remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
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.ToDictionary(u => u.First, u => u.Second);
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.ToDictionary(u => u.First, u => u.Second);
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}
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}
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