Convert crushclasses to bitset
This commit is contained in:
@@ -9,7 +9,6 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -18,10 +17,10 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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class MineInfo : ITraitInfo
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{
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public readonly HashSet<string> CrushClasses = new HashSet<string>();
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public readonly BitSet<CrushClass> CrushClasses = default(BitSet<CrushClass>);
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public readonly bool AvoidFriendly = true;
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public readonly bool BlockFriendly = true;
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public readonly HashSet<string> DetonateClasses = new HashSet<string>();
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public readonly BitSet<CrushClass> DetonateClasses = default(BitSet<CrushClass>);
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public object Create(ActorInitializer init) { return new Mine(this); }
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}
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@@ -35,9 +34,9 @@ namespace OpenRA.Mods.Cnc.Traits
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this.info = info;
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses) { }
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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@@ -52,7 +51,7 @@ namespace OpenRA.Mods.Cnc.Traits
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self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default(BitSet<DamageType>));
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses)
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (info.BlockFriendly && !crusher.Info.HasTraitInfo<MineImmuneInfo>() && self.Owner.Stances[crusher.Owner] == Stance.Ally)
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return false;
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@@ -9,8 +9,8 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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this.Info = info;
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}
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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var external = crusher.TraitsImplementing<ExternalCondition>()
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.FirstOrDefault(t => t.Info.Condition == Info.OnCrushCondition && t.CanGrantCondition(crusher, self));
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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external.GrantCondition(crusher, self, Info.OnCrushDuration);
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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var external = crusher.TraitsImplementing<ExternalCondition>()
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.FirstOrDefault(t => t.Info.Condition == Info.WarnCrushCondition && t.CanGrantCondition(crusher, self));
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@@ -91,9 +91,9 @@ namespace OpenRA.Mods.Common.Traits
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SetPosition(self, init.Get<LocationInit, CPos>());
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses) { }
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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// Crate can only be crushed if it is not in the air.
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if (!self.IsAtGroundLevel() || !crushClasses.Contains(info.CrushClass))
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@@ -216,7 +216,7 @@ namespace OpenRA.Mods.Common.Traits
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses)
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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// Crate can only be crushed if it is not in the air.
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return self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass);
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sound to play when being crushed.")]
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public readonly string CrushSound = null;
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[Desc("Which crush classes does this actor belong to.")]
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public readonly HashSet<string> CrushClasses = new HashSet<string> { "infantry" };
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public readonly BitSet<CrushClass> CrushClasses = new BitSet<CrushClass>("infantry");
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[Desc("Probability of mobile actors noticing and evading a crush attempt.")]
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public readonly int WarnProbability = 75;
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[Desc("Will friendly units just crush me instead of pathing around.")]
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!CrushableInner(crushClasses, crusher.Owner))
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return;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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mobile.Nudge(self, crusher, true);
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}
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!CrushableInner(crushClasses, crusher.Owner))
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return;
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@@ -61,12 +61,12 @@ namespace OpenRA.Mods.Common.Traits
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self.Kill(crusher, crusherMobile != null ? crusherMobile.Info.LocomotorInfo.CrushDamageTypes : default(BitSet<DamageType>));
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses)
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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return CrushableInner(crushClasses, crusher.Owner);
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}
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bool CrushableInner(HashSet<string> crushClasses, Player crushOwner)
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bool CrushableInner(BitSet<CrushClass> crushClasses, Player crushOwner)
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{
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if (IsTraitDisabled)
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return false;
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@@ -12,6 +12,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -98,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, image, sequence, palette)));
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}
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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crushed = true;
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@@ -112,6 +113,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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SpawnDeathAnimation(self, self.CenterPosition, rs.GetImage(self), Info.CrushedSequence, crushPalette);
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses) { }
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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}
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}
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@@ -9,8 +9,8 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool SkipMakeAnims = true;
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public readonly HashSet<string> CrushClasses = new HashSet<string>();
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public readonly BitSet<CrushClass> CrushClasses = default(BitSet<CrushClass>);
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public virtual object Create(ActorInitializer init) { return new TransformCrusherOnCrush(init, this); }
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}
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@@ -38,9 +38,9 @@ namespace OpenRA.Mods.Common.Traits
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses) { }
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool MoveIntoShroud = true;
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[Desc("e.g. crate, wall, infantry")]
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public readonly HashSet<string> Crushes = new HashSet<string>();
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public readonly BitSet<CrushClass> Crushes = default(BitSet<CrushClass>);
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[Desc("Types of damage that are caused while crushing. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> CrushDamageTypes = default(BitSet<DamageType>);
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@@ -277,7 +277,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// If we cannot crush the other actor in our way, we are blocked.
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if (Crushes == null || Crushes.Count == 0)
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if (Crushes.IsEmpty)
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return true;
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// If the other actor in our way cannot be crushed, we are blocked.
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@@ -75,17 +75,20 @@ namespace OpenRA.Mods.Common.Traits
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bool IsValidTarget(Actor self, Actor saboteur);
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}
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// Type tag for crush class bits
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public class CrushClass { }
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[RequireExplicitImplementation]
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public interface ICrushable
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{
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bool CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses);
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bool CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
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}
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[RequireExplicitImplementation]
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public interface INotifyCrushed
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{
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void OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
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void WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
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void OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
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void WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
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}
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[RequireExplicitImplementation]
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