Move Palette traits into Traits\World
This commit is contained in:
45
OpenRA.Mods.Common/Traits/World/PaletteFromCurrentTileset.cs
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45
OpenRA.Mods.Common/Traits/World/PaletteFromCurrentTileset.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Loads the palette specified in the tileset definition")]
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class PaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
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}
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class PaletteFromCurrentTileset : ILoadsPalettes
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{
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readonly World world;
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readonly PaletteFromCurrentTilesetInfo info;
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public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
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}
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}
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}
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58
OpenRA.Mods.Common/Traits/World/PaletteFromFile.cs
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58
OpenRA.Mods.Common/Traits/World/PaletteFromFile.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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class PaletteFromFileInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[Desc("filename to load")]
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public readonly string Filename = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromFile(init.world, this); }
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}
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class PaletteFromFile : ILoadsPalettes
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{
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readonly World world;
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readonly PaletteFromFileInfo info;
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public PaletteFromFile(World world, PaletteFromFileInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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if (info.Tileset == null || info.Tileset.ToLowerInvariant() == world.Map.Tileset.ToLowerInvariant())
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wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(info.Filename), info.ShadowIndex), info.AllowModifiers);
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}
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public string Filename
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{
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get { return info.Filename; }
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}
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public string Name
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{
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get { return info.Name; }
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}
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}
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}
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57
OpenRA.Mods.Common/Traits/World/PaletteFromRGBA.cs
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57
OpenRA.Mods.Common/Traits/World/PaletteFromRGBA.cs
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@@ -0,0 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Creates a single color palette without any base palette file.")]
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class PaletteFromRGBAInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[Desc("red color component")]
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public readonly int R = 0;
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[Desc("green color component")]
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public readonly int G = 0;
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[Desc("blue color component")]
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public readonly int B = 0;
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[Desc("alpha channel (transparency)")]
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public readonly int A = 255;
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
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}
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class PaletteFromRGBA : ILoadsPalettes
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{
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readonly World world;
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readonly PaletteFromRGBAInfo info;
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public PaletteFromRGBA(World world, PaletteFromRGBAInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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// Enable palette only for a specific tileset
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if (info.Tileset != null && info.Tileset.ToLowerInvariant() != world.Map.Tileset.ToLowerInvariant())
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return;
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var c = (uint)((info.A << 24) | (info.R << 16) | (info.G << 8) | info.B);
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (i == 0) ? 0 : c)), info.AllowModifiers);
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow.")]
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public readonly int[] ShadowIndex = { };
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[Desc("Apply palette rotatotors or not.")]
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
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}
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class PlayerPaletteFromCurrentTileset : ILoadsPalettes
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{
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readonly World world;
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readonly PlayerPaletteFromCurrentTilesetInfo info;
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public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
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wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(filename), info.ShadowIndex), info.AllowModifiers);
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}
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}
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}
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