Move Palette traits into Traits\World

This commit is contained in:
reaperrr
2014-11-14 00:57:08 +01:00
parent 0cbcae93a9
commit 5213aef105
5 changed files with 4 additions and 4 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
}
class PaletteFromCurrentTileset : ILoadsPalettes
{
readonly World world;
readonly PaletteFromCurrentTilesetInfo info;
public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
class PaletteFromFileInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("If defined, load the palette only for this tileset.")]
public readonly string Tileset = null;
[Desc("filename to load")]
public readonly string Filename = null;
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromFile(init.world, this); }
}
class PaletteFromFile : ILoadsPalettes
{
readonly World world;
readonly PaletteFromFileInfo info;
public PaletteFromFile(World world, PaletteFromFileInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
if (info.Tileset == null || info.Tileset.ToLowerInvariant() == world.Map.Tileset.ToLowerInvariant())
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(info.Filename), info.ShadowIndex), info.AllowModifiers);
}
public string Filename
{
get { return info.Filename; }
}
public string Name
{
get { return info.Name; }
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
[Desc("Creates a single color palette without any base palette file.")]
class PaletteFromRGBAInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("If defined, load the palette only for this tileset.")]
public readonly string Tileset = null;
[Desc("red color component")]
public readonly int R = 0;
[Desc("green color component")]
public readonly int G = 0;
[Desc("blue color component")]
public readonly int B = 0;
[Desc("alpha channel (transparency)")]
public readonly int A = 255;
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
}
class PaletteFromRGBA : ILoadsPalettes
{
readonly World world;
readonly PaletteFromRGBAInfo info;
public PaletteFromRGBA(World world, PaletteFromRGBAInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
// Enable palette only for a specific tileset
if (info.Tileset != null && info.Tileset.ToLowerInvariant() != world.Map.Tileset.ToLowerInvariant())
return;
var c = (uint)((info.A << 24) | (info.R << 16) | (info.G << 8) | info.B);
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (i == 0) ? 0 : c)), info.AllowModifiers);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow.")]
public readonly int[] ShadowIndex = { };
[Desc("Apply palette rotatotors or not.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
}
class PlayerPaletteFromCurrentTileset : ILoadsPalettes
{
readonly World world;
readonly PlayerPaletteFromCurrentTilesetInfo info;
public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(filename), info.ShadowIndex), info.AllowModifiers);
}
}
}