Move Palette traits into Traits\World
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45
OpenRA.Mods.Common/Traits/World/PaletteFromCurrentTileset.cs
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45
OpenRA.Mods.Common/Traits/World/PaletteFromCurrentTileset.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Loads the palette specified in the tileset definition")]
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class PaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
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}
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class PaletteFromCurrentTileset : ILoadsPalettes
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{
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readonly World world;
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readonly PaletteFromCurrentTilesetInfo info;
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public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
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}
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}
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}
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