Move Palette traits into Traits\World

This commit is contained in:
reaperrr
2014-11-14 00:57:08 +01:00
parent 0cbcae93a9
commit 5213aef105
5 changed files with 4 additions and 4 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow. Ignores previous color.")]
public readonly int[] ShadowIndex = { };
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
}
class PaletteFromCurrentTileset : ILoadsPalettes
{
readonly World world;
readonly PaletteFromCurrentTilesetInfo info;
public PaletteFromCurrentTileset(World world, PaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
}
}
}